Adds a grenade launcher, for added early-game offensive power.
Changes Artillery Cannon sounds to have more volume and distant sounds.
Longer range for laser turrets
Up for adoption. ... may have a home yet.
Inspired by GTA2s electrogun, i made something similar for Factorio!
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
New capsules that create more combat robots.
What a big gun...
add (almost) infinite research like planned in 0.15. see friday fact #161. this mod add infinite research for upgrading robots, turrets, weapons and researching speed.
Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.
Adds explosive charges that can be detonated with circuit signals.
Adds a new turret type that uses rocket ammo as well as different types of rockets. Turrets have a range limiter and increased explosive resistances to help with rocket mechanics. Work very well in tight groups.
Laser Turret Range Upgrade
Trees and Xterminator will never be a problem again ^_~
If you're a fan of explosives, then this is for you.
Allows you to make a laser-shooting sniper rifle. Three-digit versions describe in-dev versions [e.g. .14.011 = Factorio .14, Mod version 1 + parts of Mod version 2 ]
Makes personal laser defense functionally identical to a real laser turret (should become stronger with upgrades).
Now you can control alien brains ! And force them to fight for you ! Well at least some of them, and for a limited time...
A boosted customisable version of the original tank, with boosted ammos and a nice red color !
Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount