This mod allows you to select certain areas of your factory for analysis, revealing what your machines are spending their time on. This will help you pin-point bottlenecks in your designs more easily.
The story tells, that the character lands on a alien planet. Why is there a human-friendly atmosphere with oxygen?
Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Adds Shock Turrets, which are early game electric turrets. They use little energy making them good for early game if you don't like restoring turrets with ammo. Their speed and damage can be upgraded.
Long Reach, more slot, stacksize, quick start, hp, hp regen, vanilla pole editor, productivity control, advanced fluid handling (pipe...), more panel, steam engine, boiler, substation, beacon, walkable beacon, lamp, belt, inserter.... and much more...
Mod Mash Splinter for Ore Processing. Allows conversions of one ore to other ores, Costly but can help if in surplus of one ore or really need another.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Gemstones that can be mined from (Bob's) ores can now be mined from Angel's Infinite Ores equivalents. READ DESCRIPTION EDITION!!!
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Plays the Knight rider TV show (tm CBS/Stu phillips) opening theme when the player drives the car, Compatible with other car mods - now with K.I.T.T. greetings when you enter the car !
Find where in your factory items & fluids are made, used or stored. Search assemblers, furnaces, chests & storage tanks for specified item(s).
I've always had a hard time figuring out how many of this or that is needed to get Y, so here's a mod to help us all out! Taking into account the bonuses applied to the various things that can get bonuses, this mod will you show you exactly how fast your assemblers could be crafting!
Jump straight to building your base with speedy construction bots! Super handy for those times when you have all the initial stuff planned out and don't want to spend time chopping down trees. Adds custom construction bots, roboport and exoskeletons to the player when they join the game. These are equivalent to top tier equipment but cannot be built and will disappear when you research the upper tiers of these technologies. Grants construction research by default to allow ghosts from the start.
Disable repair for walls. This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Walls self-repair if they don't take damage for 5 seconds.
Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, two battery mk.2s. Based off other similar mods with the fixes for 0.17.35.