Found 153 mods

Picker Pipe Tools

Adds tools to make fluid handling with pipes much better. -Orphan finder -Pipe cleaner (In Blueprint Menu) -Underground Pipe Highlighter Press <CTRL SHIFT P>(press again to toggle off) - Pipe Highlighter Verify connections by hovering over pipes. (Configurable in mod settings) -Pipe clamps Press <CTRL + R> on pipes, or use tool from Blueprint Menu (Like flow control but automatic) -Auto clamps (close proximity pipe laying without pipes connecting) toggle with /autoclamp or <CTRL SHIFT C> [Check mod startup settings for disabling certain parts of mod if you want QoL only]
3 days ago
0.16 - 0.17

Nickname changer

Adds mod settings, "/nick" command, mod interface for changing your nickname
3 days ago
0.17 - 1.0

Resource spawning ingame

by OwnlyMe
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
4 days ago
0.16 - 0.17

Radar improvement research

by Jorn86
Allows upgrading radar scanning distance and speed
5 days ago

Auto mining

Just write "/auto-mining" or mine ore for auto mining. And also you can build etc at the same time as you are mining. If you stuck, in that case, just write again the command. (not creates new ores)
6 days ago
0.17 - 1.0

Science droids

Your Science Droids where lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happilly.
7 days ago

Mega Bot Start

Start with Power Armor Mk.2, two personal roboport mk.2, 50 construction robots, three portable fusion reactors, and two battery mk.2s.
8 days ago
0.15 - 0.17


by bob809
Core for planner series of mods.
8 days ago
0.16 - 0.17


Adds "/create_team" command for creating new team in which you will be.
9 days ago
0.14 - 1.0


Adrenaline sharpens your feelings in mortal danger. Accelerates your running and speed of mining and speed of shooting at times.
10 days ago
0.16 - 0.17

Early Construction

Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots.
15 days ago
0.16 - 0.17

Fluid Must Flow

by Linver
Add huge ducts to help transport a lot of liquids and gases
18 days ago

Loaders: Autorotation

Loaders stay in the right way automatically
20 days ago

Hiladdar's Core

Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
22 days ago


Never remove anything. What could go wrong.
22 days ago
0.16 - 0.17

Active Provider Looting Chest

The chest takes loot about them, default working radius = 10; Pro: - can use circuit signals as filter for looting; - good UPS optimisation, works in multiplayer and with multiple forces
23 days ago

Timesaver for crafting

Lost crafting time is compensated. Your craft speeds up depending on your craft activity.
24 days ago
0.16 - 0.17

Play and use any sounds

Plays any sound and use custom sounds in events and in chat
24 days ago
0.16 - 0.17

Resource Relocation Machines

Moves pesky tiles of resources out of the way.
25 days ago
0.14 - 0.17

Spell Pack

by OwnlyMe
New useful abilities
25 days ago
0.16 - 0.17