Recently updated mods

Fluid Permutations

by spiwn

Rotate fluid inputs and outputs of buildings

8 hours ago
0.16 - 1.1
11127

5Dim's mod - New Locales

by McGuten

Locale for 5dim's mod This mod include: - English

3 days ago
0.15 - 1.1
60209

There is my ghost


This mod changes the way you interact with ghosts. You can no longer place a building over a ghost of a different building, which makes blueprints easier to plonk down without construction bots

5 days ago
0.16 - 1.1
7442

noRocks Redux


Removes rocks and trees as they spawn

5 days ago
0.15 - 1.1
1176

Tarawind Beacons RELOAD


A reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that accept productivity modules.

7 days ago
0.15 - 1.1
14623

Mega Bot Start


Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.

11 days ago
0.15 - 1.1
46858

Omnipermute


Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.

14 days ago
0.16 - 1.1
9138

Brave New World Additions

by Sladki

QoL addon for Brave New World mod: fast placing ghost power lines, loop through Roboports, quickly move to a Radar from the map, prevent changing Assemblers recipes spilling items around.

16 days ago
0.17 - 1.1
1136

Big Bags (more space in bags +longer reach)


Big bags everywhere ! More space in inventory, toolbelt, logistic and trash slots, robots cargo size and speed, bigger stacks & pickstick to increase your picking distance...

16 days ago
0.13 - 1.1
228545

LD Auto Circuit


This mod will automatically string red and green wire from long distance poles to other long distance poles that already have circuit wire going to them. In 0.17 it uses a shortcut toggle (like the roboport toggle) to turn it on and off.

20 days ago
0.16 - 1.1
1586

Delete Adjacent Chunk

by Strath

Delete a single chunk adjacent to the player

21 days ago
0.17 - 1.1
277

Fluid Must Flow

by Linver

Add huge ducts to help transport a lot of liquids and gases

23 days ago
0.17 - 1.1
100002

Early Construction


Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics.

24 days ago
0.16 - 1.1
23693

Omniwater


Adds water extraction from omnite

25 days ago
0.15 - 1.1
21309

Rotate vehicles

by Roy192

Allows you to rotate vehicles to the next 90° (or 45°) interval.

25 days ago
0.17 - 1.1
1437

Player's prefix


Adds "/tag" command, mod interface and mod settings, for changing your tag (prefix of your nickname) https://mods.factorio.com/mod/nick-changer/discussion/5e4c7c42008123000c0a9853 + 🇷🇺 locale

25 days ago
0.17 - 1.1
107

Talion moderation system [PRE-BETA]


Each player can be an admin but each action takes a cost. Uses for moderation with turned off commands. This system effective when more than 4-6 players and had been created for a social experiment of Gadelarix, thus I'll change this system later. Some messages still didn't add. This mod isn't compatible with some scenarios due to new permissions for players.

25 days ago
0.17 - 1.1
71

Lawful Evil


Fully customizable reaction system, applying actions during various events. Players, admins can propose, pass, and revoke laws. The mod is suitable for changing gameplay of game, providing automatic protection system against griefers, rewards for certain actions etc. Has support of mods, especially economic ones. Author: Luke Perkin. Modified by ZwerOxotnik and pliesveld. Supported localizations: 🇬🇧, 🇷🇺

25 days ago
0.17 - 1.1
1351

Larger Lamps


2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp which can be walked over. They line up with rails and large power poles.

26 days ago
0.17 - 1.1
47168

Larger stack Size


Adds Larger stack Size.

27 days ago
0.16 - 1.1
32189