Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
adds Cargo-Waggons and Locomotives Yuoki-Railroads Themed
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
A blatant hack of Gotlag's original Honk mod which changes the sounds to Deltic horns. Trains honk when stopping. And starting. And on command.
Want to get from one end of your big expansive base to the other? Hate running or driving cars? Then why not take the train. With this mod you get a quick and effective way to use your rail infrastructure for personal transportation.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Safely stop trains at signals or stations. All trains stopped can be restarted. Automatic train and locomotive counter.
Upon migrating, reinitialization is called to fix on_chunk_generated error.