Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. It can handle all possible train configuration. Just send all trains to depots and LTN will pick the best suitable train for a job. LTN cuts the amount of rolling stock required to run a megabase down to 30% or less. With cargo ships installed also adds a logistic port for ships.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Trains for 5dim's mods We know that you loves trains so we are created more tiers of locomotives and wagons. This mod include: - 10 tiers of Locomotives, wagons and fluid wagons
Add some beautiful bridge-rails (wood, iron, stone-brick) that can be placed on water, and change default Big-electric-pole and rail-signals to be placeable on water.
Automatically colors locomotives and wagons based on their contents.
adds Cargo-Waggons and Locomotives Yuoki-Railroads Themed
New simple turret system! (Rotating turrets) - Update for Factorio 1.1!
This mod allows trains with low fuel to automatically enter the fuel stop to replenish fuel.
A GUI for managing your Logistic Train Network. ALPHA VERSION - code is not yet optimized and crashes may occur!
This mod adds electric trains which require power delivered by overhead lines.
Add a list of all train stations. With factorio 1.1.8 a official variant of this mod got implemented. This mod is obsolete now.