Adds a train wagon capable of storing and transporting electric power, allowing new means of getting power to remote outposts and power grids. Special circuit signals allow for fine-grained control of charging and discharging priority.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
This mod adds electric trains which require power delivered by overhead lines.
adds Cargo-Waggons and Locomotives Yuoki-Railroads Themed
Adds a mining wagon with electric drills built in.
Adds a color mask for the fluid wagon.
Forked Color Picker ability to copy colors between locomotive/stop and cargo wagons/fluid wagon.
Restrict amount of trains trying to reach station simultaneously by circuit network.
Harness the power of the atom to move your trains.
This mod adds void infused fuel for insane speeds!
Adds a hotkey to toggle automatic mode on or off for the player's current train.
Adds additional tiers to Angel's trains to be on par with Bob's trains, including recipe and tech.
Add some beautiful bridge-rails (wood, iron, stone-brick) that can be placed on water, and change default Big-electric-pole and rail-signals to be placeable on water.
Provides a tool to automatically place chain and rail signals on rails and intersections.
A tiny mod allows rails (with rail signals) to be placed over water tiles.
(Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Trains honk when stopping. And starting. And on command.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Run electric trains using battery packs that can be removed and recharged.
Four new Tiers of Locomotives that works faster and effectively. You can set how much the new tier is better than the the previous one. Default 15%. No graphic changes.
Modify the Locomotive Speed, Cargo Wagon Size, Fluid Wagon Capacity and much more. Customize the best way for you. Now work with all modded trains.