Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: π¬π§, π·πΊ
Play a logical puzzle game in 33 mini-levels. Fix a broken factory by several items in every level, then check if the factory satisfies objectives.
Overhauls multiplayer spawning system. This mod serves one purpose. To serve the scenario files over the mod portal. The best source is the github page.
This pack contains the following scenarios : - "New Hope (4 levels)" : The best learning campaign from Factorio 0.16 - "Hammer of the Gods" : You are a commando ! (by DarkSeahorse635) - "Lazy Bastard Challenge" : Be fast and efficient to prove your knowledge of the game Good luck and enjoy ! More details in the description.
Build a great factory within the tiny space (128x128) given to you. Resources are limited in size, but yields are virtually infinite (except trees). Try to squeeze as much science out of them!
The day we've all been dreading! A gameplay-focused mod that adds treasure chests and random caverns to explore.
It's a blank World. Build what you want. Test things and save them as blueprint. π«
Every N minutes, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you.
A factorio mod based game, players need to learn how to live on a long way, struggling with food, water, coldness, hotness and biters attacks.
Huge map to explore, currently working on a new version of the map which makes it even bigger. The map contains a huge amount of content to explore and some players have reported playing on this map for hundreds of hours. Expect 2.0 to take that formula and add a pile of steroids, nitroglycerine and cocaine. We are talking about 1000 hours + easy. If you want to support this endeavor feel free to send some money via the patreon link and if you want to stay up to date with development of 2.0 head on over to the forum thread. I won't be posting too many images on there to avoid spoilers until I make a proper trailer for the map. CURRENTLY WORKING ON VERSION 2.0 https://www.patreon.com/nauvispc/posts
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
ν©ν λ¦¬μ€ 1.0 λ²μ μμ λ§λ λ°λλΌ μλ리μ€. λͺ¨λ λΆνμ. νΈμ€νΈλ ν€λλ¦¬μ€ μλ²(headless server, μ μ© μλ², dedicated server)μμ μ€ννλ κ²μ κΆμ₯ν©λλ€. μ£ΌκΈ°μ μΈ λ§΅ μ μ₯μ λΆνμν©λλ€. νλ μ΄μ΄λ₯Ό κ΄λ¦¬ν νμκ° μμ΅λλ€. μλ²½νκ² λ°©μΉν΄λ μ’μ΅λλ€. ν΄λΌμ΄μΈνΈμμ μ§μ νΈμ€νΈλ₯Ό ν μλ μμ§λ§ νΈμ€νΈκ° νλ μ΄μ κ°μ νλ€λ©΄ ν λ¬Έμ λ‘ λΆκ³΅μ μ±μ μΌκΈ°ν μ μμ΅λλ€. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you join in fighting due to ping issues. I'm not the author, all credits to x2605 (https://github.com/x2605)
A central set of rocket silos placed in fixed positions and cannot be mined. Mainly intended for multiplayer. Silos can be relocated via settings.