Currently, Tower Defense is plain and raw! (perhaps, it's stable for ~18 mins) Each ~15 mins, enemies evolve (2 times max) There is no end and some needful progression for gameplay, at the moment. (this mod changes prototypes)
팩토리오 1.0 버전에서 만든 바닐라 시나리오. 모드 불필요. 호스트는 헤드리스 서버(headless server, 전용 서버, dedicated server)에서 실행하는 것을 권장합니다. 주기적인 맵 저장은 불필요합니다. 플레이어를 관리할 필요가 없습니다. 완벽하게 방치해도 좋습니다. 클라이언트에서 직접 호스트를 할 수도 있지만 호스트가 플레이에 개입한다면 핑 문제로 불공정성을 야기할 수 있습니다. Vanilla scenario made for base 1.0. No mod required. Using headless server for hosting is recommended. Periodic saving is unnecessary. No need to manage players. It's okay to leave it running it without care. You can host this from your client but it's unfair if you join in fighting due to ping issues. I'm not the author, all credits to x2605 (https://github.com/x2605)
Tower Defense Scenario, Beta Version. Author: blueblue (aka unique_2 on the mod portal). This mod updated by ZwerOxotnik Supported localizations: 🇬🇧, 🇷🇺
Scenario : Course d'Hovercraft Ce scénario a été utilisé pour célébrer le passage du jeu en 1.0 sur la communauté Francophone de Factorio ! -------------------------------------------------------------------------------------------------------- Scenario: Hovercraft Race
[Single player only for now!!!!!!!!!][SCENARIO ONLY][UNZIP the zip file][into "scenarios" folder] Ore grows. When it grew too much, it turns into water. Raise some ore area. No enemy.( Not sure if gonna add some in the future.) So, the question is, to swim or not to swim, this is the question.
[Unzip the zip file and paste it into the scenarios folder please!!!][Scenario Only] [Not Balanced Very Carefully][Temporarily 10 hours of content only] Invisible underground sources move around your base, scatter sources and enemies everywhere. I mean everywhere, like spaghetti.
Play a logical puzzle game in 33 mini-levels. Fix a broken factory by several items in every level, then check if the factory satisfies objectives.
[ Scenarios ]Protect the rocket silo. When the rocket launch is destroyed, the game fails. the map is run in laster version,call comfy- defense_moutain.
Freeplay scenario for up to 61 players for use with multiplayer trading and diplomacy mods. Central spawn location controlled by government. Very small amount of starting gear.
Every N minutes, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you.
Start Freeplay with machines and equipment to kick-start your factory and skip the burner phase.
Von Neumann Mod! Who wants to be a sack of blood and bones when you can be an hyper-intelligent self-replicating robot! This is a scenario!
The day we've all been dreading! A gameplay-focused mod that adds treasure chests and random caverns to explore.
Huge map to explore, currently working on a new version of the map which makes it even bigger. The map contains a huge amount of content to explore and some players have reported playing on this map for hundreds of hours. Expect 2.0 to take that formula and add a pile of steroids, nitroglycerine and cocaine. We are talking about 1000 hours + easy. If you want to support this endeavor feel free to send some money via the patreon link and if you want to stay up to date with development of 2.0 head on over to the forum thread. I won't be posting too many images on there to avoid spoilers until I make a proper trailer for the map. CURRENTLY WORKING ON VERSION 2.0 https://www.patreon.com/nauvispc/posts