Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Add 5 tiers of transformators for better control over the electric supply network. The transfer power for each tier is 1MW, 10MW, 100MW, 1GW, 10GW with efficiency of ~96%
For your Energy needs, FE-Energy is to help you electrify your factories super fast with steam, nuclear or solar!
Adds a higher tier of boiler and steam engine which are more efficient
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
That one wind turbine mod that new people keep taking over. Guess it's my turn. 3 seriously overpowered wind turbines. Fun for the whole family.
Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.
Tired of big nuclear turbine setups? This mod adds new turbines and usage for super/extreme heated steam. With the full setup you will get up to 112.5 MW of power out of 100 MW heat.
Adds windmills for power. For best results keep spread and near water if possible
This is a slightly modified version of Texugo Wind Generator with 1.1 support and additionally makes the wind turbines quieter. Wind Generators produce free energy, but are expensive and don't have a steady output. This mod adds 4 tiers of turbines, from small wood generators to massive steel turbines.
My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)
This mod makes heat exchangers produce steam at 959 F (515 C) to make nuclear ratios nicer.
Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
Multi-tiered gas powered generators. Burns Petroleum Gas & Heavy Oil & Light Oil & Crude Oil for energy.
Adds higher teir energy storage and satelites which use that storage. Allows Nuclear Energy to be a viable sole-source production method for energy.
A big solar panel and Accumulator that generates more energy for a big cost, but smaller space.