Recently updated mods

Plutonium Energy

Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.

3 days ago
0.15 - 1.1

Old Boiler Mod

by Haq1

Mod that adds a old Factorio boiler

12 days ago
0.18 - 1.1

Realistic Reactors

Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs

22 days ago
0.16 - 1.1

Solarthermal Energy

by mx-2

Adds solarthermal panels and heat accumulators.

28 days ago
0.16 - 1.1

Realistic Fusion Power

Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2. Currently getting rewritten (see end of description).

2 months ago
0.17 - 1.1

Steam thermo-barrels

by adamius

Steam thermo barrels. 15c, 165c and 500c steam can now be barrelled.

3 months ago
0.17 - 1.1


by Kenira

Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.

3 months ago
0.14 - 1.1


Radioisotope thermoelectric generator, as known as RITEG or RTG. The starting power output is 600 kW, the half life about 12 hours.

4 months ago
0.16 - 1.1

KS Power

by Klonan

Adds a range of different power producing options

5 months ago
0.12 - 1.1

Dirty Power

Less refined fuels pollute more. Electric furnaces consume 50% more power.

6 months ago
0.16 - 1.1

easy wind turbine

Adds 3 wind turbines to the game

7 months ago
0.18 - 1.1

Nuclear Rebalance

by Kingdud

Improves UPS with nuclear power by completely overhauling how nuclear energy is produced. Material costs are in-line with vanilla, build complexity is meant to help foster interest in how nuclear actually works.

8 months ago
0.17 - 1.1

Advanced Solar HR

by LsHallo

Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.

8 months ago
0.16 - 1.1

Joe's Power

Adds new tiers of nuclear reactors with the goal of minimizing entity counts and allowing updates-per-second (UPS) friendly nuclear setups. Also, adds a burner heat source that requires green and red science to allow the efficient use of coal with turbines and heat exchangers.

9 months ago
0.18 - 1.1

Alternative Steam

Adds new steam generation options.

10 months ago
0.15 - 1.1

Enhanced Energy Grid Storage

by Kingdud

Adds higher teir energy storage and satelites which use that storage. Allows Nuclear Energy to be a viable sole-source production method for energy.

11 months ago
0.17 - 1.1

聚变发电站(Art's Fusion Reactor)

by aspd199

为游戏增加一个聚变反应堆发电站。 Add a fusion reactor power station to the game.

11 months ago
0.15 - 1.1

Schall Perpetual Machine

“Perpetual machines” are hypothetical machines that can operate without external energy sources (e.g., fuel and power). This mod allows you to create equivalent perpetual machines at a cost, by installing an expensive but infinite energy source on burner machines. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)

11 months ago
0.17 - 1.1

Factorio Power Redux

by gmyx

Adds Solarpannels and Accumulators MK 1-8 Adds Electric Boilers. Formely Luzivras Factorio Power Updated for 1.0, fixing many bugs

11 months ago
0.18 - 1.1