Found 90 mods

Enchanted Nuclear

Adds a realistic neptunium, plutonium, thorium and radium processing and adds other things related to nuclear like bombs, ammo and more.
20 hours ago
0.17 - 0.18
1744

Leighzer's Manpower

Simple configurable mod that adds a free handcraftable item that can be used as power. Useful for power death spirals or when you get stranded with your car in the boonies.
3 days ago
0.17 - 0.18
268

FactorioExtended-Energy

For your Energy needs, FE-Energy is to help you electrify your factories super fast with steam, nuclear or solar!
4 days ago
0.17 - 0.18
368

Pyanodons Coal Processing

Adds coal processing lines to the game.
4 days ago
0.17 - 0.18
152652

Luzivras Factorio Power

Adds Solarpannels and Accumulators MK 1-8, Mk1 = 8 Normal pannels/accumulators Each Mark, means times 8 in power (additional cost on higher tears, to make a balance for the space)
5 days ago
0.15 - 0.18
5443

Electric Boiler

by Mobius1
Adds an Electric Boiler building, compatible with bob's mods
6 days ago
0.15 - 0.18
12134

Solar Updraft Tower

Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.
8 days ago
0.16 - 0.18
2628

Realistic Fusion Power

[WIP] This mod adds a new way to make energy through nuclear fusion.
10 days ago
0.17 - 0.18
2320

Thermal Solar Power

Adds the ability to build an early to mid game thermal solar complex with built-in energy storage for the night with varied features.
12 days ago
0.16 - 0.18
11550

Advanced Nuclear fix

update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. Changes so its easier to use and works better.
13 days ago
0.17 - 0.18
356

Infinite Fuel

This mod add: Infinite fuel just for funs
15 days ago
0.17 - 0.18
385

Advanced Substation

Adds two advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds 'Electric Energy Distribution 3' research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
17 days ago
0.16 - 0.18
6808

Bob's Power

Adds new power structures.
20 days ago
0.13 - 0.18
823731

Plutonium Energy

Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
21 days ago
0.15 - 0.18
21287

Dirty Power

Less refined fuels pollute more. Electric furnaces consume 50% more power.
23 days ago
0.16 - 0.18
913

Texugo Wind Generator

Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 3 tiers of Turbines, from small wood generators to massive steel turbines. Last Update 0.18.3 - Fixed Bug when picking up Titanic Turbine.
23 days ago
0.16 - 0.18
14496

Powered Entities

This mod will create power lines between most of the base game's entities that require power.
24 days ago
0.13 - 0.18
14844

Advanced Solar

by Rhaane
Adds two new tiers of solar panels and accumulators. High Res graphics + upgrade planner compatible.
25 days ago
0.15 - 0.18
40300

Advanced Electric High Resolution

by LsHallo
Adds higher tiers of solar panels and accumulators. (Production *10, *100, *1000; Crafting cost scales linearly). Makes space efficient solar farms viable.
27 days ago
0.16 - 0.18
22955

RealisticReactors

by Ingo
This mod adds a more realistic nuclear reactor, a breeder reactor and a cooling tower. The reactors are controllable via an integrated circuit interface, and have a dynamic output depending on their temperature. They need proper cooling, otherwise a nuclear meltdown will occur.
30 days ago
0.16 - 0.18
26697