Adds processing of plutonium, excess product from nuclear reaction. Plutonium can be used to make ammo (even plutonium atomic bomb) and to generate energy as MOX fuel.
Makes nuclear fuel, and some other uranium-related item production a bit more complex and immersive.
Adds new steam generation options.
Add a fusion reactor power station to the game.
Adds magma sources and geothermal generators.
Adds new power structures.
Adds a range of different power producing options
Energy for 5dim's mod
Add more divertidity for electric stuffs
This mod include:
- Tiered steam engines
- Tiered boilers
- Tiered electric poles
- Solar panels and accumulators
Increases the range of big electric poles to 32.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Use the Exploration Mode map generator preset to create a harsh map. This mod adds new challenges and solutions to power generation.
Nuclear for 5dim's mod
If you are a mad of nuclear power with this mod you can upgrade all your blueprints to a new level.
This mod include:
- 10 tiers of all nuclear stuff
Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Adds additional ranks of boilers, steam engines, steam turbines, power poles, nuclear reactors, and adds primary load versions of steam engines and turbines.
Adds two new tiers of solar panels and accumulators. High Res graphics + upgrade planner compatible.
Change steam turbine priority to primary (to keep steam engines from running)
Additional solar panels and accumulators to save space.
Modifies nuclear fuel cycle to provide a difference between nuclear weapons production and efficient power generation
This mod will create power lines between most of the base game's entities that require power.