Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Energy for 5dim's mod Add more divertidity for electric stuffs This mod include: - Tiered steam engines - Tiered boilers - Tiered electric poles - Solar panels and accumulators
This mod will create power lines between most of the base game's entities that require power.
Tired of sending rockets to space for no gain other than an increasing score!?
Increases heat capacity of water (80x) and reduces water consumption of steam engines. Attempts to work with modded steam engines as well (e.g. Reactors). Useful in cases where engines consume extreme amounts of water and you run into throughput problems.
Corrects the specific heat value for water. Calculations based on a 20cm pipe
When you don't know what to do with all those extra alien artifacts Adds a fuel value to Alien Artifacts so they can be used in Cars, Trains, Boilers etc Artifacts produce 50MJ also compatable with Bobs Enemies MOD small Artifacts produce 1.5MJ
Increases power pole supply area and wire distance to better fit into Factorio's 32 tile chunks. Big power poles have their wire distance increased to 32, and substations have their coverage area and wire distance changed to 16.