Recently updated mods

RumRun's nuclear power plants


UPS friendly nuclear, achieved by converting a set of power plants into a single game entity. Removes all non-scalable calculations encountered by nuclear in a megabase; however, it still requires the ingredients, space, and fuel to use it.

3 months ago
1.1
131

Hydro Electric Power


Adds some starter and early game Hydroelectric power generation.

3 months ago
1.1
4387

SE Liquid Reactor


Gives antimatter reactors from Space Exploration the ability to use liquid antimatter

3 months ago
1.1
147

Steam thermo-barrels

by adamius

Steam thermo barrels. 15c, 165c and 500c steam can now be barrelled.

3 months ago
0.17 - 1.1
346

Fluidic Power


Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.

3 months ago
1.1
2603

RealisticPower

by Kenira

Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.

3 months ago
0.14 - 1.1
7511

Here Comes The Sun


Solar as an energy is too basic, bitch. MOAR PANELS. MOAR SUN. MORE JUICE.

4 months ago
1.1
186

Advanced Green Power


adds advanced versions of solar panel and accumulators

4 months ago
1.1
965

RITEG


Radioisotope thermoelectric generator, as known as RITEG or RTG. The starting power output is 600 kW, the half life about 12 hours.

4 months ago
0.16 - 1.1
10219

Levitation Electric Pole

by hsp9513

Electric poles are levitated from ground.

4 months ago
1.1
114

Compact Solar


Adds compact solar panels and accumulators to save space

4 months ago
1.1
329

Extreme Nuclears


DISCLAIMER: this is a early access version and the texture could be badly done or the icons not inherent to that object. This mod add: one reactor, four heat exchanger and four converter.

5 months ago
1.1
214

KS Power

by Klonan

Adds a range of different power producing options

5 months ago
0.12 - 1.1
281327

Delete Poles


Delete Poles out Factorio

6 months ago
1.1
130

Wireless Challenge

by trold

A mod that disconnects all wires from newly built entities. See how far you get without wires!

6 months ago
1.1
63

Turbine UPSGrade


A single steam turbine that provides the same steam consumption and power production as many vanilla turbines. Intended to improve performance by reducing entity count and fluid calculations.

6 months ago
1.1
409

Heat Capacitor

by snakeru

Adds a capacitor structure for storing heat, useful for regulating power load of Nuclear Reactors.

6 months ago
1.1
386

Dirty Power


Less refined fuels pollute more. Electric furnaces consume 50% more power.

6 months ago
0.16 - 1.1
1309

Krastorio 2 & Bob's Power Compatibility Fixes


Fixes various compatibility issues from using Bob's Power along with Krastorio 2. Also removes the trash items added to the steam turbine's recipes if you have AAI Industry.

7 months ago
1.1
1514