Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Three easy and direct recipes for refinery: Light Oil, Heavy Oil and Petroleum Gas. Maintains the proportion
A Big Pumpjack that you can build above several oil patches. Has 5 times the speed, power and size.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
A pipe to void fluids. Redesigned from Rseding91's mod for new factorio versions.
Updated by Atlas. Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
This mod adds ways to process oil into exactly the product you want featuring 3 new oil processing recipes for use in the new specialized refinery!
Mix and Unmix Vanilla fluids to transport in one pipe, storage tank or fluid wagon. Besides the recipes to mix, also accompanies a small chemical plant, to mix and unmix using less space. Modders can use the mixes to produce new items too.
Tired of the piles of raw-wood in your chests? This small mod turns Wood + Steam + Crude Oil into slightly more Crude Oil
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Storage containers and pipes can not be mined if they contain too much fluid or gasses.