A pipe to void fluids. Redesigned from Rseding91's mod for factorio version 0.17.
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Tired of the piles of raw-wood in your chests? This small mod turns Wood + Steam + Crude Oil into slightly more Crude Oil
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Process crude oil into a single product in specialized refineries. (Updated July 2018 for the latest 0.16.x)
Adds new pumpjack and deep crude oil, that needs water for high speed oil production
A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Adds a recipe that can crack Coal into Heavy Oil at a Chemical Plant.
Adds new RGB fluids and allows infinite production of ores, if you can successfully set it up. Adds new challenges with fluid management, including handling many different fluid types (13 of them), dealing with multiple fluids in the same pipe, and disposing of excess fluids.
Converted mod for v0.15. Original mod: https://mods.factorio.com/mods/Nerze/DrillingPumpjack
Adds recipes for condensing petroleum gas to light oil and light oil to heavy oil.