Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Crude oil patches vanish if depleted.
Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
Angel's Petrochemical processing changes Oil processing and adds Gas processing, as well as a more complex web of chemical production. Includes overrides and tie-ins to Bob's technologies and recipes. Dependencies: Angel's Refining
Process crude oil into a single product in specialized refineries.
(Updated July 2018 for the latest 0.16.x)
Mod that adds a way of creating oil
More chemicals to make angel's petrochem even more of a hell.
A pumpjack which extract oil from the depths of the planet, made from the BinbinHfr mod : https://mods.factorio.com/mods/binbinhfr/WaterWell
Create Hydrocarbons from Polution, Water and Electicity
This mod adds Advanced Iron Processing and Synthetic Oil Processing to the game which will alow to produce Crude Oil over an Synthetic Oil production chain.
Structure to exhaust depleted oil patches. Drains the remains of oil and destroys the patch. Looking for better graphics...
You can place the burner at the end of a pipe to burn left over oil.
Adds a new chemical plant recipe for cracking Petroleum gas into Heavy oil
Transport fluids of all types using barrels.
Adds synthetic oil to the game. Bio fuel (petrol gas) from wood and heavy oil from coal.
GDIW creates chiral (reversible) recipes for oil. GDIW_Bergius adds chiral recipes for the Bergius Process mod. Requires Bergius Process and GDIW.
A few new uses for your favorite green liquid.
Fixes a few incompatibilities and recipes.
the mods adds a bit more way's to make oil, you can get more oil wen you use coal during proccesing. you can make oil from a lot of wood and a bit of time.
A plugin to aliom that gives oil fiels a chance to become rich oil fields who give 0.25 oil/s instead of 0.1 oil/s
A more involved Bergius process. Make oil from algae, which in turn is made from water, sulfur and stone.