Found 45 mods

Petroleum Gas cracking

by Gentil
Add 2 recipes to crack the oil gas, to obtain heavy or light oil.
5 months ago
0.17
348

Omnimatter Naphtha Fix

Adds in a VERY inefficient way to get naphtha when omnimatter and Science Cost Tweaker are enabled.
5 months ago
0.17
130

BPPOil

Implements basic oil processing related revisions. See home thread and changelog for specifics.
5 months ago
0.17
95

Factorio Bitumen

by Shenpen
Ads Shalerock fracking technology Ads Tarsands mining, bitumen production Ads ethylene and propane plastics production NGL, Natural gas, DeepDril mining, Synthetic crude, synthetic lubricant and other petrochem technologies.
5 months ago
0.17
1579

Methane processing

by Pithlit
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
5 months ago
0.15 - 0.17
2848

Pre 0.17.60 Oil

Reverts oil changes and the affected techs and recipes to the way they were before 0.17.60. Now with configurable settings!
5 months ago
0.17
698

Old basic oil processing

by Gergely
Brings back the old basic oil processing! Configurable mod to revert most changes made in 0.17.60 at will.
5 months ago
0.17 - 0.17.60
178

TurmOil

by Reika
Redesigns basic oil processing and blue science, reverting the poorly-conceived changes in 17.60. Optionally adds alternate streamlining which does not excessively simplify oil processing and which make realistic sense.
5 months ago
0.17
190

Sulfur Production from Oils

Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. By itself on Factorio 0.17.60 or later, it merely adds options to produce sulfur from heavy & light oil, with heavy oil having the best efficiency and petroleum gas the worst. When used in conjunction with the 'Pre 0.17.60 Oil' mod, it makes it so sulfur production comes exclusively from heavy oil (with a setting to enable light and gas). Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else.
5 months ago
0.17
441

Light Oil Only

by therax
A test mod alternative to FFF-304 where Basic Oil Processing provides only light oil.
6 months ago
0.17
137

Wood to Oil Processing

Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood gasification mod.
6 months ago
0.17
650

Flammable Oils

by Fr_Dae
Pipes and storage tanks and stuff will catch fire and explode
7 months ago
0.17
469

steinios unlasting oil

by steinio
Crude oil patches vanish if depleted. Also supports Angel's, Bob's, MadClown's and Pyanodon*s gases and liquids.
7 months ago
0.13 - 0.17
6541

Angel's Petro Chemical Processing

PetroChems changes and adds Oil and Gas processing to a bobmods game, as well as a more complex web of chemical producation. Includes overrides and tie ins to bobs technologies and recipes. Depedencies: Angels Refining
7 months ago
0.14 - 0.17
487681

No Fluid Handling

No Fluid handling in Vanilla Game. Every fluid are items, except some Water uses.
8 months ago
0.17
151

Spezialized Oil Processing

by M.Cocko
This mod is a spiritual successor to the seemingly discontinued mod Spezialized Oil Refineries. Similarily this mod adds ways to process oil into exactly the product you want.
8 months ago
0.16 - 0.17
7511

Wreckage Pollution

by sparr
Adds chemical spills and pollution from destroyed entities.
10 months ago
0.13 - 0.17
1541

No Infinite Fluids

by Vas
Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
10 months ago
0.13 - 0.17
1227

Sandro's Chemics

Currently adds a recipe to use sodium hydroxide in oil refining
10 months ago
0.16 - 0.17
511

Fluid Mixer

Mix and Unmix Vanilla fluids to transport in one pipe, storage tank or fluid wagon. Besides the recipes to mix, also accompanies a small chemical plant, to mix and unmix using less space. Modders can use the mixes to produce new items too.
10 months ago
0.16 - 0.17
1334