Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
Configurable fade away times for various corpse entities (like biters, tree stumps, destroyed buildings).
Adds a copy of every electric pole, including modded ones, with integrated lamp.
If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.
ν©ν λ¦¬μ€ λͺ¨λ νκΈν νλ‘μ νΈμ λλ€. Korean localization mod for Some mods for Factorio. If your mod needs Korean locale file, contact me. Discussion and E-mail.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)
Adds color to items on map/minimap for contrast. Aids map readability.
Some alternate textures for bob's mods (Additional icons made by CitizenJoe), gives a more vanilla friendly look to bob's mods
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Adds translations for AAI mods.(Locales list : en, fr, it, ko, pt-BR, ru, zh-CN) If you can help me translate in another language, please contact me. Discussion and E-mail.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.