A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
Makes science labs light up with the colours of the science packs they are consuming.
Adds color to items on map/minimap for contrast. Aids map readability.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Adds translations for Angel's mods from the Community. https://crowdin.com/project/angelsaddons-newlocales
Some alternate textures for bob's mods (Additional icons made by CitizenJoe), gives a more vanilla friendly look to bob's mods
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant for use with Bob's, also supports Angel's and Omni.
Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/youtube pre night vision. Blueprint friendly as they are regular power poles.