A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
Adds color to items on map/minimap for contrast. Aids map readability.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
Asphalt pavement for increased vehicle speed. Also includes tiles for lane marking (single and double lines) and various hazard areas.
Adds translations for Angel's mods from the Community.(locales list : ko, pl, de, zh-CN, ru, )
Far better graphics for Bob's mods by Qumojo/qjm123 and Nexela. Graphics compression by Inequalitix.
Adds a translation from English to Japanese for Angel's mods.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Even if you disassembled an outpost, traces of your stay will remain on the alien planet for many years.
Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Makes recipe products always visible on tooltip, even if there is only one product in the recipe.
GUI for automatic request for items from the logistics network for the selected blueprint. GUI is shown only when you hold a blueprint (or book) that can be built. Nothing needless.