Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/youtube pre night vision
Removes all ground decoration when placing stone path, concrete or refined concrete
Adds a copy of every electric pole, including modded ones, with integrated lamp.
Changes parts of the 0.18 dark gui to look more like previous versions.
Changes the color of ghosts to a blueprint blue.
Tries to make warnings look better.
Korean localization mod for Pyanodons Mods.
If your mod needs Korean locale file, contact me. Discussion and E-mail
Newly placed entities that support color assignment are given a random one when placed, if not preset (setting to change). Also allows changing the color to a random one via hotkey.
Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!
Reskins the belts in Bob's Logistics to have cleaner, brighter graphics, adding debris and explosions!
Logistic Robot and Construction Robot are 50% smaller. Better with mod - More accurate player size compared to vehicles. Work with all modded robots. You can set the size you want for your robots Smaller or Bigger.
This mod adds a lamp that you can embed into the floor.
Most of the high resolution Space Exploration graphics are in this separate package. You don't need to download hr graphics if you are only using standard resolution graphics in your game settings.
Adds buildable 82 and 41 tile wide Factorio logos.
Adds color-coded indicator lamps, and concrete.
Reverts science pack icons. Useful when some other mod changes them and you don't want that.
A smaller unplugged icon tucked to the lower left.
Names Trains that killed players, based on there killed players!
Exchanges the destroyer icon and look with Ivos.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.