mining-drill-pro
add mining-drill-pro with the following features:
mining speed = 3; energy usage = "450kW"; emissions per minute = 50; resource searching radius = 6; module slots = 6
4 months ago
0.17
462
Radioactive Damage
Handling uranium is radioactive and can kill you. You can use a Hazmat Suit to deal with the radioactivity.
4 months ago
0.17
414
Tiberium fixed for 0.17
Originally by Zillo7 fixed by SAH4001, fixed again by Oktabyte. Adds Tiberium - Harvest it to convert it to other ores.
4 months ago
0.17
332
pY Borer Reversion
PyPH recently changed ground boring recipes to use drilling fluid instead of lubricant. This mod reverts it back to lubricant for those who'd rather not set up drilling fluid production just to do ground boring of basic ores.
3 months ago
0.17
252
No Ore But TopLeft
Removes all resources from the surface of the planet apart from those on the Top Left Side.
Also removes decoratives.
Added a customizable offset so resources from Starting Area can be left untouched or totally removed.
5 months ago
0.16 - 0.17
213
TileMiner
Adds tiny single tile miners.
Useful for clearing single tiles, small patches and ores that are just too close to water or on a tiny single tile island.
3 days ago
0.17
205
Resource Siphon
Adds a building that siphons nearby resources, allowing for mining setups with very few entities. The siphon is available immediately, but requires a lot of power and produces a lot of pollution. Works with productivity research.
17 hours ago
0.17
199
Ore everywhere but not visible
The Vanilla resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is. Dependency: Some resource spam by someone1337
7 months ago
0.17
150
8 months ago
0.17
102
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