Allows for you to mark ore fields for more in-depth extraction, at the cost of requiring additional processing.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Idle construction bots will mine ore in the logistic radius.
Mark ore for deconstruction and construction bots will start mining it. Or enable Nougat Mining mode and it'll happen automatically!
A mine that has a storage space to don't stop mining when you don't have space in the belt. Support to Bob Mining Drills
Harvest wood on the way of vehicles driving over trees.
Can also harvest stone and coal when driving over rocks.
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Adds gold mining to the game
Adds higher tier tools.
The mod adds Ice-Ore, hard snow as frozen water.
This MOD adds a new Pickaxe to the Game using Uranium!
Adds hand drills and two more tiers of mining drills to enhance mid- and lategame mining, plus a repair kit 2.
Overhauls ore gen to increase density at larger distances, but forces some resources to only generate further out. Fully configurable.
Adds a new recipe to the centrifuge when you unlock nuclear power, that allows you to reduce 4 stone into 1 stone with a 40% chance of generating an iron ore, and a 25% chance of generating a copper ore.
Adds an advance electric minning drill.
Adding 3x3 burning mining drill with high productivity and 5x5 drilling area
Ore patch conversion through GUI. Adjustable resource base density on map generation.
(Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Adds optional extra steps to ore processing that increases yield.
Inject slurry into oil wells to get more oil out of them.
Build Resource Patchs where you want. Its expensive. Includes Iron patch, Copper patch, Oil patch, Coal patch, Stone patch, Uranium patch and Water patch
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".