This mod adds real biochemical processes to the game. Alpha version, not yet playable!
Adds more pipe connections to allow assemblers (chem plants, refineries, pumpjacks and modded miners (all toggled by settings)) to pass through fluids, like electric miners.
This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.3 Complete mod survey to help me to develop this mod Current maintainer: ZwerOxotnik
- Special organic coatings to absorb pollution - Chemistry of biomass - Production of wood, coal, plastic, batteries from organic sources - More powerful solar panels and batteries - Fertilizers - use locally reduces pollution, regenerates trees and improves soil - Production of cold steam, water for chemical processes - Chemical and biological weapons - A special tool for collecting dead trees, stones, just lying objects, cleaning corpses and cleaning decorations in an alternative mode
This mod adds products and technologies for coffee and caffeine-related items. Coffee berries, coffee and caffeine can be consumed to gain temporary manual crafting and movement speed bonuses. Caffeine can also be used for other products, particularly for military applications.
Adds advanced versions of Oil Refinery Oil Generator, Lab, Storage Tank, Assembler, Chemical Plant, Solar Panel, and Accumulator that are larger and more powerful than there original versions. All are configurable with settings
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items. Fully featured integration with Bobs Mods, Industrial Revolution, and Fantario (independently, not simultaneously)
Ores cower in fear from this furnace, watch as it drinks electricity to turn solid ore into liquid within an instant.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX/ShinyAngelGFX, Industrial Revolution, Factorio Extended Plus (FXP), Gotlag's Electric Furnaces, AAI Industry, and Fantario. (independently, not necessarily simultaneously)
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Adjusts the amounts stack-sizes of items and results of items in furnaces.
Disable the use of modules in buildings, they are still needed for crafting.
Boosts U-235 production in uranium processing and Kovarex enrichment so it is almost equal to 238 production.
Quantum speed, furnace, smelt, quantum energy requirements. 2 Tiers 9x9 furnaces.
Adds tier 4 modules with progression along the lines of the base game by default.