Found 99 mods

Pyanodons Industry

Adds industry based buildings to the game.
17 days ago
0.16 - 0.17
50619

Steel Double Furnace

Add a Steel Double Furnace, which smelts iron ore directly into steel.
19 days ago
0.17
727

Unlimited Productivity

by sh4dow
Removes the restrictions on productivity modules in beacons. Also contains settings allowing changes to the way beacons work.
20 days ago
0.17
191

Dark Matter Replicators

This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
20 days ago
0.13 - 0.17
33923

Munda's Big Machine

A big Assembling Machine that fast create the materials. ---------------- Eine große Montagemaschine, die die Produkte schnell fertigt.
21 days ago
0.16 - 0.17
1157

Rocket-Silo Construction

To build a Rocket Silo, you will have to work on 6 building stages. After you research the Rocket Silo techonology, you will be able to craft the Silo Excavation site. Place it where you want to start the excavation process.
22 days ago
0.17
2498

Mini Machines Mod

by Kryzeth
Miniature versions of assemblers, electric furnaces, etc. Compatible with Bob's Assembling Machines, Mining, Warfare, Intermediates, Modules, and Electronics
23 days ago
0.13 - 0.17
31118

Simple Silicon

by Arcitos
Extends the way circuits and solar panels are manufactured in a simple yet challenging way. All recipes are balanced and vanilla compatible.
24 days ago
0.14 - 0.17
2400

Amator Phasma's Coal & Steam

This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
24 days ago
0.17
5088

Amator Phasma's Recycling

This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 10% for one or 5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a dedicated transport-belt.
25 days ago
0.17
3450

Upgrade Machines

This mod adds recipes to upgrade all burner stage machines to their next tier machine
25 days ago
0.15 - 0.17
5401

Advanced Modules

Adds advanced and combied Versions of Modules and 9 new Beacons. Reduces the Price of all Modules, makes Efficency Modules cheaper than other Modules. Adds Pollution Reduction to Efficency Modules. Added Modules: Pure Speed and Pure Productivity ranging from MK1-MK6. Added Beacons: Efficiency Beacon, Speed Beacon and Productivity Beacon ranging from MK1-MK3. After the Game has finished you can create God Modules
25 days ago
0.17
2213

Packing mod

packing the stuff out there
28 days ago
0.17
25

Hiladdar's Manufacturing

Adds 5 new tiers user scalable assembly machines, chemical plants, oil refineries and smelters, and 3 tiers of centrifuges. Graphics provided by Skunkduster.
a month ago
0.16 - 0.17
850

BioTech for 0.16

Produce science packs and rocket parts using biological and renewable materials
a month ago
0.16 - 0.17
1437

Dorfl's Early Game

by dorfl
A gentle step up from vanilla during the early game.
a month ago
0.17
116

Specializations

by Zebulah
Adds a specialization mechanic. Make ALOT of iron plates and you can improve your crafting efficiency. Intended for large multiplayer servers with trading activity.
a month ago
0.17
159

Sea Block Omnimatter compatibility

OmniSea lets you add Omnimatter Mods to your SeaBlock Pack
a month ago
0.15 - 0.17
5048

Production Scrap 2

All items produce industrial waste, which must be recycled. See the Changelog and FAQ for other mod compatibility.
a month ago
0.16 - 0.17
4443