Found 80 mods

Extended Angels

Adds extra buildings and recipes to Angel's Mods
7 hours ago
0.16
2291

Whistle Stop Factories

Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
a day ago
0.16
5247

Crafting Combinator

Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
4 days ago
0.14 - 0.16
27827

Sea Block Omnimatter compatibility

OmniSea lets you add Omnimatter Mods to your SeaBlock Pack
6 days ago
0.15 - 0.16
2390

Texugo TA Miners

Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. **Last update: Bobs and PY compatibility**
7 days ago
0.16
4330

Ober Extended

Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
7 days ago
0.16
61

Ober Nuclear

Adds High-Temperature Refining and changes nuclear to be more balanced
9 days ago
0.16
104

Bio Industries

Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
11 days ago
0.14 - 0.16
159587

Yet Another Infinite Ore Mechanic

by Dustine
Inspired by Rimworld's ground-penetrating scanner, use enhanced radars, and eventually satellite coverage, to uncover hidden ore patches that require both fracking and special refining to process, giving you either infinite copper or iron (with traces of coal).
12 days ago
0.15 - 0.16
2299

Sodium Hydroxide Solution Redux

This mod adds a way to turn Sodium Hydroxide into solution allowing you to void it using a clarifier.
14 days ago
0.16
74

NerArth's Intermediate Tweaks

by NerArth
Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
18 days ago
0.16
63

Pyanodons Fusion Energy

Adds fusion energy production chain to the game
19 days ago
0.15 - 0.16
15694

Pyanodons HighTech

Improves and raise difficult of electronics in the game
19 days ago
0.16
8672

Space Contracts

Within this mod is a series of contracts for rewards when item boxes are sent into space.
25 days ago
0.16
112

Modular Life

Adds extra module slots to buildings and boosts modules. Also adds grids to vehicles.
27 days ago
0.16
134

Natural Evolution Buildings

Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and Expansion. Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
29 days ago
0.14 - 0.16
36759

X100_assembler

this mod adds an Assembly machine with a speed of 4x and a chip production speed of 100x
30 days ago
0.16
603

BioTech for 0.16

Produce science packs and rocket parts using biological and renewable materials
a month ago
0.16
504

hyperkiller addons

Adds 2 tiers Mining Drills, Solar Panel, and Accumulators that are costly but powerful and also lets you upgrade beginning machines to the late game machines.
a month ago
0.14 - 0.16
10478