Found 118 mods

Ober Nuclear

Adds High-Temperature Refining and changes nuclear to be more balanced
3 hours ago
0.16 - 0.17
1231

RitnMechanic

by Ritn
Add technologies mechanics and others...
a day ago
0.17
216

Pyanodons Industry

Adds industry based buildings to the game.
a day ago
0.16 - 0.17
62821

Rocket-Silo Construction

To build a Rocket Silo, you will have to work on 6 building stages. After you research the Rocket Silo techonology, you will be able to craft the Silo Excavation site. Place it where you want to start the excavation process.
2 days ago
0.17
4378

X100 assembler

This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.0
3 days ago
0.16 - 0.17
7156

Pyanodons Fusion Energy

Adds fusion energy production chain to the game
3 days ago
0.16 - 0.17
65337

Pyanodons Raw Ores

Add ores, processes and materials. Also make the pySuite independent of bobs mods
3 days ago
0.16 - 0.17
50892

Pyanodons HighTech

Improves and raise difficult of electronics in the game
3 days ago
0.16 - 0.17
53496

Assembler Pipe Passthrough

Adds more pipe connections to allow assemblers to pass through fluids, like electric miners.
3 days ago
0.17
3545

Adamo Nuclear

by ElAdamo
Always number one. Always Nuka Cola!
4 days ago
0.17
34

Crafting Combinator

Includes combinators that allow you to set or read the recipe of any crafting machine, get ingredients or products of a recipe and more!
4 days ago
0.14 - 0.17
44242

BioTech

Produce science packs and rocket parts using biological and renewable materials
4 days ago
0.13 - 0.17
10549

Angel's Extended Smelting and Compression

Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
5 days ago
0.17
281

RitnElectronic

by Ritn
Add technologies electronics and others...
5 days ago
0.17
226

Bigger Bob's Assembling machines

This mod adds a bigger Assembling Machine 6.
5 days ago
0.17
85

Schall Uranium Processing

Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
7 days ago
0.17
346

Schall Machine Scaling

Adds scaled up versions in different sizes for various machines. Number of overtiers can be freely adjusted. Designed for megabases and gigabases, by reducing total number of entities (thus reduced save file size, improved UPS). Includes assembling machine 3, chemical plant, electric furnace, oil refinery, centrifuge, lab, boiler, steam engine, steam turbine, heat exchanger, nuclear reactor, storage tank. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
7 days ago
0.16 - 0.17
2662

pY Veganism [ALPHA]

WIP. Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
9 days ago
0.17
877

Amator Phasma's Recycling

This is a simple modification that adds up to two by-products to the intermediate products: scrap metal with a probability of 10% for one or 5% for two scrap metal types. This scrap metal can be collected and later processed in a recycler and then smelted into plates again. It's very simple, but it adds a small layer of complexity to your transport-belt layout. In the early game you can easily solve this with splitters or filter-inserters. Later in high-production areas, you have a dedicated transport-belt.
12 days ago
0.17
3834

Amator Phasma's Coal & Steam

This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called "Electrification" which can be called the goal of this modification.
13 days ago
0.17
5540