Recently updated mods

Logistic Request Manager (continued)

by daeruun

Allows you to save and switch between custom logistic request presets, as well as request blueprints. Optionally presets can be pushed to constant combinators to use the circuit network to manipulate requests.

3 months ago
0.18 - 1.1
10398

Generic Logistic Chest


Allows the player to make a special chest that can be turned into any of the base game logistic chests.

8 months ago
0.13 - 1.1
22130

Kizrak's Robots

by kizrak

Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport

9 months ago
0.18 - 1.1
1983

Logistics Reactor Next


Deliver nuclear fuel by logistics bot. Update of illysune's Logistics Reactor.

10 months ago
0.16 - 1.1
1351

Module Requester - Recipe Override (Addon)

by Wyrrrd

Removes cost for crafting Module Requesters

11 months ago
0.18 - 1.1
317

Better Bots Technologies (Updated)


Adds more technologies for roboports and robots, including additional roboports charge pads and expanded bot power cells. Instead of giving them out for free like many other mods, this one strives to blend into the existing game balance. Updated to 1.1.x by jollywalrus and Walkman100

11 months ago
0.18 - 1.1
4337

Roboport Tweaks


Adds a construction/logistic network extender and customisations for roboports.

1 year, 1 month ago
0.18 - 1.1
956

Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

1 year, 2 months ago
0.17 - 1.1
7802

SimpleLogistics


Changes the "Logistic System" research to not require utility science.

1 year, 3 months ago
0.16 - 1.1
1769

TrainRoboportEquipmentFix

by Leopard

Fixes trains so that roboport equipment deploys robots when the train is in automatic mode.

1 year, 5 months ago
0.17 - 1.1
1202

FactorioExtended-Logistics


It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.

1 year, 5 months ago
0.13 - 1.1
27974

Personal Logistics Shortcut


Adds a quickbar shortcut for toggling the personal logistics so that the status can be seen without opening the inventory.

1 year, 6 months ago
0.18 - 1.1
1727

Auto Trash


Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items

1 year, 6 months ago
0.13 - 1.1
162298

Roboport BigPole


Your Roboport comes with a big pole that connects energy directly to another Roboport with his max area. No more putting big poles between Roboports.

1 year, 6 months ago
0.16 - 1.1
11004

Dedicated Bot Charger


Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.

1 year, 6 months ago
0.17 - 1.1
3151

Tactical Construction


Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.

1 year, 6 months ago
0.18 - 1.1
1026

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

1 year, 6 months ago
0.17 - 1.1
10216

Fast Robot Start (Updated)


Updated version of a 0.17 mod by Emmote. Unlocks multiple tiers of Worker Robot Speed. For use with other Bot Start mods. New feature: A setting to adjust the number of tiers unlocked to your liking.

1 year, 6 months ago
0.18 - 1.1
5664

Robot Energy


Multiplies the maximum energy of construction bots by 4, or by desired amount.

1 year, 7 months ago
0.14 - 1.1
12188

Robocharger

by Smurph

A 2x2 charge port that can charge 10 robots simultaneously.

1 year, 7 months ago
0.15 - 1.1
65421
Found 46 mods