Recently updated mods

Logistic Network Channels


Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.

28 days ago
0.17 - 1.1
5395

SimpleLogistics


Changes the "Logistic System" research to not require utility science.

a month ago
0.16 - 1.1
1259

Chunk sized roboports and power poles.


Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.

2 months ago
0.15 - 1.1
3120

TrainRoboportEquipmentFix

by Leopard

Fixes trains so that roboport equipment deploys robots when the train is in automatic mode.

3 months ago
0.17 - 1.1
904

FactorioExtended-Logistics


It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.

3 months ago
0.13 - 1.1
25524

Auto Trash


Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items

4 months ago
0.13 - 1.1
148970

Roboport BigPole


Your Roboport comes with a big pole that connects energy directly to another Roboport with his max area. No more putting big poles between Roboports.

4 months ago
0.16 - 1.1
8165

Dedicated Bot Charger


Simply adds a 2x2 building that just charges bots. It can charge six bots at the same time. It has a small 10x10 logistics and construction area. It requires 10 batteries, 15 steel, 25 copper wire, and 10 advanced components.

4 months ago
0.17 - 1.1
2344

King's Nuclear Bots

by Kingdud

Nuclear powered robots that don't need to recharge. Forked from Buggi's Nuclear Bots and changed to have a more balanced formula, not have 3x the speed of normal bots, fire immunity, and some acid resistance for construction bots. Finally a use for all that Uranium that piles up! The recipie was scaled to require as much energy as a normal bot would use in 21 years - about the same time that a nuclear submarine reactor core lasts.

4 months ago
0.17 - 1.1
6066

Robot Energy


Multiplies the maximum energy of construction bots by 4, or by desired amount.

5 months ago
0.14 - 1.1
10382

Generic Logistic Chest


Allows the player to make a special chest that can be turned into any of the base game logistic chests.

5 months ago
0.13 - 1.1
16729

Robocharger

by Smurph

A 2x2 charge port that can charge 10 robots simultaneously.

6 months ago
0.15 - 1.1
46985

Logistic Cargo Wagon


Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost loading and unloading rate through robot speed research.

6 months ago
0.16 - 1.1
27942

Robosubstation

by dorfl

A Substation with robot recharge ports and a security camera.

6 months ago
0.17 - 1.1
9096

Logistic Technology Beacon

by Marthen

Small mod that adds logistic beacon that provide charging platform and range increase but no docking.

6 months ago
0.15 - 1.1
6615

More_Bot_Health

by Silari

Sets bot health to 500, instead of the default 100.

6 months ago
0.17 - 1.1
567

Unminable Bots

by Optera

Bots are not minable and wont go to taskbar. Includes mod settings to disable every aspect separately.

6 months ago
0.16 - 1.1
5192

Upgraded Roboports

by Optera

Doubles roboport charging pads and flow rate for base and modded 4x4 sized roboports.

6 months ago
0.16 - 1.1
14466
Found 49 mods