Allows saving of different logistic request setups
Can enable autotrash only in a certain logistics network
Keeps your inventory clean of certain items
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
A 2x2 charge port that can charge 10 robots simultaneously.
It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
New Roboports with extended range and more !
Fixes the construction bots stupidly flying into fire by giving them 100% fire resistance.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Removes the production and high tech science pack requirements from the Logistic System research.
Mod that adds a new pole/tower that can recharge 4 robots(2 x 2), though they can't dock with it.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Automatically stock player with configured items in the in-game auto trash feature when you have less than the specified amount.
Resizes the roboports area to fit exactly one chunk, the big power pole to span one chunk and the substations to cover one quarter of a chunk.
This mod adds Better Roboports with higher radius and a higher amount of recharge pads.
This mod makes roboports' logistics (supply) area as big as their construction area.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Adds a special roboport that stores robots. Useful for robot mass production.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Create reusable logistic presets to simplify requesting and trashing items