Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any statically-placed logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod is still in BETA; you may still encounter crashes. (At this point I'm pretty sure there is minimal/no risk of save file corruption.)
Allows you to save and switch between custom logistic request presets, as well as request blueprints.
Multiplies the maximum energy of construction bots by 4, or by desired amount.
Allows the player to make a special chest that can be turned into any of the base game logistic chests.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Cargo wagons which can directly request items from, and provide items to, the logistic network. Configure items to request and provide at each station for each logistic cargo wagon, allowing flexibility in unloading on curves, changing train length easily without building infrastructure, and further boost loading and unloading rate through robot speed research.
Small mod that adds logistic beacon that provide charging platform and range increase but no docking.
Material Expensive, balanced, oil-free, tech-early logistic and construction robots. #robots #logistics #early-game #resource-intensive #construction-robots #roboport
Bots are not minable and wont go to taskbar. Includes mod settings to disable every aspect separately.
Doubles roboport charging pads and flow rate for base and modded 4x4 sized roboports.
Adds communication channels to logistic networks. Logistic entities can be assigned to different channels, and will only form a network with other entities on the same channel. This allows for creating separate logistic networks in areas where they would normally overlap and be merged by the game into one network.
Adds a new 4 new tiers of robots, 4 new tiers roboports, 1 new personal roboport designed, and a robot re-caller.