Found 405 mods

FJEI

by mewmew
Factorio Just Enough Items - A comfy recipe browser.
12 hours ago
0.17
60

Factory Planner

This mod allows you to plan your production in advance, specifying the recipes and machines that make up each assembly line. It provides powerful features that are fast and intuitive to use, so you can focus on actually building your factory.
a day ago
0.17
37371

TinyStart

by Yehn
A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience - such as using solar power instead.
3 days ago
0.14 - 0.17
22517

Math Co-Processors

Mod that adds a new combinator for math instructions like maximum, minimum, random,...
4 days ago
0.14 - 0.17
1429

Chat of extended interactions

Adds draggable chat, new chat commands, new chat types, new chat interactions (for example: localised messages, storing previous sent message, offline/online players/teams, relationships, filters etc), new hotkeys for chat. Provides customizable chat through mod interface, chat settings. + 🇷🇺 🇺🇦 🇷🇴 🇮🇹 🇪🇸 locales
4 days ago
0.16 - 1.0
1026

ZZZSolutions

Mod modifier(experminal). Read description first... AAA and ZZZ Solutions are mods with the intent of debugging, fixing compatibility issues and or possibly enhancing. They need to work in tandem as one will add missing data to mods that other mods fail to check for and the other will revert then apply fixes or enhancements. These mods should not be Optional or Required these are for debugging and or just make it work. This mod will be improved over time but I am well aware it cause issues on its own no need report. Description in ZZZ will be updated if and when enhancements are implemented.
5 days ago
0.17
15

AAASolutions

Mod modifier(experminal). Read description first... AAA and ZZZ Solutions are mods with the intent of debugging, fixing compatibility issues and or possibly enhancing. They need to work in tandem as one will add missing data to mods that other mods fail to check for and the other will revert then apply fixes or enhancements. These mods should not be Optional or Required these are for debugging and or just make it work. This mod will be improved over time but I am well aware it cause issues on its own no need report. Description in ZZZ will be updated if and when enhancements are implemented.
5 days ago
0.17
16

Bob's Locale Translations

Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!
6 days ago
0.13 - 0.17
207296

Solar Lamp

A self-powered lamp. No cables attached!
9 days ago
0.17
564

Schall Radar Alignment

Displaying player's position in coordinates. Assist in radar placement and alignment with an indicator. Designed for OCD players who want to have complete radar coverage of the map, for surveillance or showcasing purposes. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
9 days ago
0.16 - 0.17
2821

Research Queue: The Old New Thing

Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
10 days ago
0.17
5095

Crafting Hotkeys

by figsoda
Adds hotkeys to craft items from your cursor or your quickbar.
11 days ago
0.17
174

Noxys Multidirectional Trains

by _Noxy_
Sneakily rotate locomotives that are being pulled backwards so that they actually help with acceleration instead of just being dead weight.
13 days ago
0.16 - 0.17
2750

Concreep

by Mylon
Roboports automatically place concrete within their reach.
13 days ago
0.14 - 0.17
13223

Bluebuild

by Mylon
Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 10/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.
13 days ago
0.14 - 0.17
17094

Train Start

Start with enough items to create a basic rail network.
14 days ago
0.17
766

Actual Craft Time

Display actual craft times for assemblers, furnaces and rocket silo
16 days ago
0.16 - 0.17
19874

Helmod: assistant for planning your base.

by Helfima
Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
16 days ago
0.14 - 0.17
342233

Chat to Terminal

by shadda
This mod prints every chat message into the terminal, so that you can read chat even once the messages are pushed off the screen in the gamechat. For this to work you have to start Factorio via terminal. If you are not sure how to start a program via terminal, there are plenty tutorials online for all the different OS.
17 days ago
0.17
11

Py Functionnal

Adds missing recipe for py suite for massive waste ressource
17 days ago
0.16 - 0.17
3076