Found 180 mods

AAI Zones

Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
a day ago
0.14 - 0.17
82593

Arumba Lights Fixed Yet Again

Significantly boosts player and vehicle light radius for better viewing on YouTube.
2 days ago
0.17
14

FNEI

by npo6ka
FNEI mod. All recipes for items and usage for them.
2 days ago
0.15 - 0.17
190441

Change Map Settings

by Bilka
Allows you to change your map and map generation settings at any time you want.
2 days ago
0.15 - 0.17
10952

LaboriousLaboratory - Research by drinking the science packs!

by Qon
Manually achieve technological prowess without a lab! Why automate research when it can be a slow and laborious process that you have to micromanage? Maybe automate it with my mod HandyHands for extra silliness?
2 days ago
0.17
107

HandyHands - Automatic handcrafting

by Qon
Automatically start handcrafting an item that is quickbar filtered that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor. Change settings with hotkeys. Don't forget to automate production of everything!
2 days ago
0.13 - 0.17
26105

ChunkyChunks - Configurable Gridlines

by Qon
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
2 days ago
0.17
857

Adamo Clicker

by ElAdamo
A push button controller with video.
3 days ago
0.17
51

Belt brush

by Dimava
Allows drawing properly-directed belts like tiles. Draw belts with a single drag! There is a tutorial in scenarios.
4 days ago
0.16 - 0.17
3260

Logistic Request Manager

by Goalie
Allows you to save and switch between custom personal logistic presets, as well as request blueprints.
5 days ago
0.17
488

SI Tool Search

工具查找/Tool Search
6 days ago
0.17
31

Empty Miner Tool

Marks Empty Miners and Chests without a running Miner for Deconstruction!
6 days ago
0.16 - 0.17
757

Attach Notes

Attach notes to combinators, entities... almost everything + Adds signposts.
6 days ago
0.16 - 0.17
6992

Even Distribution

Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes excess trash items from inventory into nearby machines.
6 days ago
0.15 - 0.17
158744

Wire Shortcuts

by daydev
Removes red and green wires as craftable items and makes them available as shortcuts, similar to blueprints and planners. Let them clutter your inventory no more! Additionally, adds a shortcut to pick up a copper wire for the rare instances when it's necessary.
6 days ago
0.17
2603

Pavement Drive Assist

by Arcitos
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
7 days ago
0.14 - 0.17
28393

Inland Pumps

by minno
Allows placing pumps inland if any "waterfill"-type items are unlocked
8 days ago
0.16 - 0.17
1939

Vil's Arumba Lights Again Fixed Again

by vilaran
Significantly boosts player and vehicle light radius for better viewing on YouTube. Original mod by Arumba.
9 days ago
0.17
35

Quick Start Patch

Work around for bug with quickstart mod: Start with one of three kits to jump start your Factorio experience. The kit can be selected in the mod config settings. Small: A few belts, burner mining drills and plates. Medium: Construction Robots, Personal Roboport, Assembling Machines, Electricity, Car Big: Lots of Belt, Poles, Assembling Machine 2's, Logistic Chest (Request/Provider), Roboports, Logistic + Construction Robots and other stuff. This kit also unlocks all technologies required by the logistics system.
10 days ago
0.17
618

Mega Research

Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test production and consumption of science packs.
10 days ago
0.17
46