Found 207 mods

Data Exporter to JSON

Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
2 days ago
0.16 - 0.17
474

YARM - Resource Monitor

by Narc
This mod helps you to keep track of your mining sites.
3 days ago
0.14 - 0.17
263005

Helpfull_stuff

by Lampje
Helpfull stuff, just a few things to help out: Longer pickup range, Larger inventory, Radars look futher.
3 days ago
0.15 - 0.17
1302

Fill4Me

by kovus
Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.
5 days ago
0.16 - 0.17
19350

Show health and shield

Shows a health/shield player and a shield vehicle in the game. Shows after leaving a vehicle temporarily its shield. When your cursor hovers over a transport will show its shield. Several types of individual display.
8 days ago
0.16 - 1.0
1766

Chat of extended interaction

Adds gui of chat, new commands, new types of chat.
8 days ago
0.16 - 1.0
475

Tile Walking Speed Multiplier

Increases bonus walking speed on bricks, concrete and other tiles.
9 days ago
0.16 - 0.17
180

FNEI

by npo6ka
FNEI mod. All recipes for items and usage for them.
10 days ago
0.15 - 0.17
173919

TinyStart

by Yehn
A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience - such as using solar power instead.
11 days ago
0.14 - 0.17
14256

Power Grid Comb

Provides a tool to remove and instantly replace electricity infrastructure in an area, cosmetically cleaning up any inconsistent power cable due to out of order building while leaving circuit wiring alone
11 days ago
0.16 - 0.17
7150

Vehicle Cruise Control

by mk-fg
Adds GUI panel with buttons to toggle acceleration and brakes, so that you don't have to hold W or S.
12 days ago
0.16 - 0.17
429

Helmod: assistant for planning your base.

by Helfima
Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
12 days ago
0.14 - 0.17
213277

Auto Research

by canidae
Automates research. Toggle GUI with Shift+T (customizable).
15 days ago
0.13 - 0.17
224641

Infinite Technology Multiplier

Multiplies all of the technology bonuses. Was intended to be used in games where the tech multiplier was increased but the infinite researches stay the same.
16 days ago
0.16 - 0.17
8512

What is it really used for?

A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for 0.17 and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.
18 days ago
0.15 - 0.17
56820

Additional Paste Settings

by SHiRKiT
Adds additional paste settings for the game, such as merging/combining requests from chests, setting a request multiplier and allow pasting into inserters to set a condition on them.
19 days ago
0.14 - 0.17
1575

Inland Pumps

by minno
Allows placing pumps inland if any "waterfill"-type items are unlocked
25 days ago
0.16 - 0.17
1437

Auto Manual Mode

by Roy192
When in a train, using the movement controls will automatically set the train in manual mode.
25 days ago
0.16 - 0.17
382

TimeButtons

TimeButtons: Speed x1, Speed x2, Speed x5, Speed x10, Speed x20
25 days ago
0.16 - 0.17
5419

Change Map Settings

by Bilka
Allows you to change your map and map generation settings at any time you want.
25 days ago
0.15 - 0.17
9850