Recently updated mods

Logistic Request Hinter

by Delzur

Tells you whether or not your logistic requests can be fulfilled. An orange background indicates a request that is going to be fulfilled, a red background indicates that items are missing from the network. Special thanks to Bilka and TheStaplergun for the tips and to Gangsir for his wiki tutorial on modding

2 hours ago
0.16 - 0.18
3034

Module Inserter


Mass insert modules into machines with construction bots

6 hours ago
0.13 - 0.18
94284

Inland Pumps

by minno

Allows placing pumps inland if any "waterfill"-type items are unlocked

5 days ago
0.16 - 0.18
6961

Bluebuild

by Mylon

Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.

11 days ago
0.14 - 0.18
25535

Patch FR des Mods

by bev

Ce mod permet, à lui seul, d'obtenir la traduction française de près de 200 mods ! Un outil indispensable pour jouer sans s'embarrasser des termes anglais. Il reprend tous les mods 5Dim, AAI, Angel, Bob, mais aussi RSO, Bottleneck, Squeak Through, LTN, FNEI, ... et beaucoup, beaucoup d'autres encore. La liste complète se trouve dans la description.

19 days ago
0.16 - 0.18
4854

Attach Notes


Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).

19 days ago
0.16 - 0.18
12584

Time Tools (+game speed +clock combinators)


Time tools : clock, daylight, game speed tweaks and clock combinators!

20 days ago
0.13 - 0.18
101182

Bright Lamp


Adds a brighter lamp.

21 days ago
0.15 - 0.18
7106

Blueprint Alignment


Allows enforcing a certain alignment for some blueprints.

24 days ago
0.16 - 0.18
809

Delete Empty Chunks

by Strath

Delete chunks which contain no player entities, configurable chunk radius & paving detection

27 days ago
0.15 - 0.18
15313

Tile Walking Speed Multiplier


Increases bonus walking speed on bricks, concrete and other tiles.

a month ago
0.16 - 0.18
1228

Fill4Me

by kovus

Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.

a month ago
0.16 - 0.18
118263

T-Re(e)plant

by Reika

Makes trees replantable from their stumps. Also makes trees healable and easier to protect from damage.

a month ago
0.15 - 0.18
4369

Helmod: assistant for planning your base.

by Helfima

Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.

a month ago
0.14 - 0.18
611647

Empty Miner Tool


Marks Empty Miners and Chests without a running Miner for Deconstruction!

a month ago
0.16 - 0.18
3087

Concreep Refined


Roboports automatically place refined concrete and deconstruct cliffs within their reach.

a month ago
0.16 - 0.18
3483

Renamer

by GotLag

Adds hotkey to rename stations, locomotives, labs, roboports and radars.

a month ago
0.13 - 0.18
8549

AAI Zones


Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.

a month ago
0.14 - 0.18
148529

Usage Detector

by zomis

Find out how your resources are distributed. What is it that is consuming all those resources? Use this to find out.

a month ago
0.16 - 0.18
2593

What is Missing

by zomis

Choose what you want to produce and this will tell you the main cause why you are not making more of it.

a month ago
0.15 - 0.18
6137
Found 197 mods