Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
Automatically start handcrafting an item that is quickbar filtered (or in logistics requests) that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor and what you need the most. It's like having logistics deliveries for early game!
Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.
This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.
Delete chunks which contain no player entities, configurable chunk radius & paving detection
Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!
Provides the player with a long/far reach for complete access to items, ores and trees across the entire visible play area.
A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 25 fusion construction robots.
Night is too dark for you ? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution !
Allows blueprints to be used much earlier. Once a blueprint is placed, nearby entities will be auto-placed at 5/second so long as you have the objects in inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into inventory so long as you are standing still. Press b to toggle building, press n to toggle demolishing.
This mod marks drills that have no more resources to mine for deconstruction.
Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.
A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.
Choose what you want to produce and this will tell you the main cause why you are not making more of it.
Adds a hotkey to highlight unconnected undergound pipes/belts near the player.