Most downloaded mods

Helmod: assistant for planning your base.

by Helfima

Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.

20 days ago
0.14 - 1.1

Even Distribution

Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes unneeded items from inventory into nearby machines.

11 months ago
0.15 - 1.1


by npo6ka

FNEI mod. All recipes for items and usage for them.

1 year, 4 months ago
0.15 - 1.1

Auto Deconstruct

by mindmix

This mod marks drills that have no more resources to mine for deconstruction.

a month ago
0.13 - 1.1

YARM - Resource Monitor

by Narc

This mod helps you to keep track of your mining sites, with useful data such as the percent mined, and estimated time to depletion.

4 months ago
0.14 - 1.1

Long Reach

by Geend

You can reach anything you can see. You can build anywhere you can see.

2 years ago
0.13 - 0.18

Bob's Locale Translations

Adds translations for Bob's mods, ShinyBob and other supporting mods for Bob's from the Community. Contribute on crowdin!

11 months ago
0.13 - 1.1

Afraid Of The Dark (enforced personal lights + more)

Night is too dark for you ? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution !

1 year, 7 months ago
0.13 - 1.1

Todo List

This mod adds a todo list to the single- and multiplayer game to allow players to synchronize their work.

1 year, 4 months ago
0.16 - 1.1

Auto Research

by canidae

Automates research. Toggle GUI with Shift+T (customizable).

1 year, 8 months ago
0.13 - 1.1

Quality of Life research

Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.

1 year, 8 months ago
0.15 - 1.1

AAI Zones

Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.

1 year, 4 months ago
0.14 - 1.1


by kovus

Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.

1 year, 8 months ago
0.16 - 1.1

Auto Fill

by Nexela

Autofill inserts items (ammo,fuel,etc) inside entities when placing them in the world.

4 years ago
0.13 - 0.16

Module Inserter

Mass insert modules into machines with construction bots

1 year, 7 months ago
0.13 - 1.1

Time Tools (+game speed +clock combinators)

Time tools : clock, daylight, game speed tweaks and clock combinators!

3 months ago
0.13 - 1.1

What is it really used for?

A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.

1 year, 8 months ago
0.15 - 1.1


A starter kit with a small modular armor with a small fusion reactor, night vision, exoskeleton, roboport and 25 fusion construction robots.

3 months ago
0.15 - 1.1

CJs QualityOfLife Research 01

by CJ5Boss

No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.

1 year, 7 months ago
0.16 - 1.1

GDIW - Gah! DarnItWater!

Allows switching liquid recipe inputs and outputs.

1 year, 6 months ago
0.13 - 1.1
Found 186 mods