When a last held item is placed (either by you or by your construction robots) normally your hand would be emptied forcing you to pick that item again. This mod changes this behaviour, so that when you run out of items, a held item is replaced with its ghost.
Manually achieve technological prowess without a lab! Why automate research when it can be a slow and laborious process that you have to micromanage? Maybe automate it with my mod HandyHands for extra silliness?
Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test production and consumption of science packs.
Use Chemical Plants to do All Sciences except Space Science, using the same resources
Use the new Black Wagon that gives you the double of space.
This mod exists to provide access to prefix-free chat for chat bridges without completely disabling achievements
Removes the raw material cost information when hovering over a recipe. Useful with complex production chains (as in pymods) which causes the calculation to kill UPS/FPS.
Add a command to print the variables for how evolution increases. ( /evolution is built in! see if that works for you, first!)
Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.
Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area
Allows you to save and switch between custom personal logistic presets, as well as request blueprints.