! As this is now part of the main game, the mod is deprecated as of 17.03.2020 ! Toggle logistic requests to stop bots from being annoying when dumping your inventory to carry stuff.
Automates research. Toggle GUI with Shift+T (customizable). (Temporarily redistributed by Malderan for 0.18 support)
It is more convenient to place mining drill at the intersection of two kinds of Mines
Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
Yo dawg, there's a train coming. This is an experimental mod to automatically stop trains when players are nearby.
This mod will save the game automatically when you have left combat for a number of seconds you can specify in the options
Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
Add technology research to help testing production and consumption of science packs when building a mega base of at least 1000 science per minute. After the rocket launch, if you decide to build a mega base, this mod will provide the individual science pack research so you can test each science pack factory as you build, instead of waiting for all factories to be ready to use the infinity research. No bonus or items are rewarded after each research, it only provides means to test production and consumption of science packs.
Use Chemical Plants to do All Sciences except Space Science, using the same resources
This mod exists to provide access to prefix-free chat for chat bridges without completely disabling achievements
Removes the raw material cost information when hovering over a recipe. Useful with complex production chains (as in pymods) which causes the calculation to kill UPS/FPS.