Found 251 mods

Auto Blacklist Inserters

by dman478
Automatically set newly placed filter inserters to blacklist mode
11 months ago
0.17
189

JRadar Range

Displays nearest radar (in chunks) for optimal radar placement and coverage
11 months ago
0.17
345

Game Clock

by Tarrke
This mod adds a in game clock reflecting real time.
11 months ago
0.16 - 0.17
5089

Helmod-optimized

Assistant to plan its base. calculates the needs, resources, factories, beacon or electric power.
11 months ago
0.17
4883

Rotate Quickbars

by dman478
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
11 months ago
0.17
414

Logistic Supply Toggle

Toggle logistic requests to stop bots from being annoying when dumping your inventory to carry stuff.
11 months ago
0.16 - 0.17
3314

Quickbar blueprint

by Dimava
Convert quickbar filters to blueprint and back. Store them in library, share them, do whatever you want - they are ordinary blueprints. *No UI will disturb you until you want to save or load quickbar build - take an empty BP to make UI appear*
11 months ago
0.17
332

GeneratorPriority

Adds hotkeys to adjust power prioriry of generators
11 months ago
0.13 - 0.17
1176

Vlads Auto Time

by wvlad
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
11 months ago
0.16 - 0.17
958

Better Millitary Bots

Quality of life improvents reguarding the millitary robots
11 months ago
0.17
552

Security cameras

Adds a security camera for monitoring (very) small areas.
11 months ago
0.15 - 0.17
642

Stupidly Awesome Fuel

This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
11 months ago
0.15 - 0.17
2776

Smoother Start Addon

Smoother start for Bob's Angel's Mods and Electric Furnaces by changing yellow-loader and electric-stone-furnace recipes to basic-circuit-board instead of basic-electronic-circuit-board. Thus, allowing you to start a game and set-up the first line of production in a smoother fashion. Need bobelectronics
11 months ago
0.14 - 0.17
4788

Auto Pole

Connecting poles made easier.
11 months ago
0.17
444

Player Auto Build

Automatically build blueprint ghosts near the player.
11 months ago
0.17
1734

Long Reach

by Geend
You can reach anything you can see. You can build anywhere you can see.
11 months ago
0.13 - 0.17
404801

Quick Start Touched by an Angel

For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
11 months ago
0.16 - 0.17
1835

Auto craft

Auto craft listed item when crafting queue is empty.
11 months ago
0.16 - 0.17
3388

zero318's Fluid Information

by zero318
Adds additional information to any fluid tooltips, particularly useful when mods have changed fluid properties. Supports any modded fluids and FNEI. Currently includes fuel values/pollution modifiers and will be updated to include flow information once the new fluid system is released.
11 months ago
0.17
443

Pollution statistics

#EDIT: THIS FEATURE IS NOW PRESENT IN BASE Emulates the pollution statistics in the Factorio campaign. The resulting value is the relative pollution value, not an absolute one. Note that this mod only works with two forces: player and enemy(biters), and biters must be present to calculate the pollution statistic - it is not suitable with multiple factions.
11 months ago
0.17
192