Found 173 mods

New Game+

by Bilka
Allows you to start a new game plus once you launch a rocket (or run a command). Generate a new world, but carry over an inventory full of items and your research.
a day ago
0.16
5836

Automatic Fill

by Laendra
Utilizes player mod settings to determine how much fuel or ammo is requested to fill burner type entities or turret type entities, respectively. Tries to utilize the best available option first. To disable an option, set it to 0.
2 days ago
0.16
1859

Pipe Highlighter

Adds a hotkey to highlight the pipes connected to the selected one.
4 days ago
0.16
56

Even Distribution

Modifies CTRL + Click Drag to evenly distribute the items over multiple buildings. Also adds Inventory Cleanup hotkey (SHIFT+C) which evenly distributes excess trash items from inventory into nearby machines.
4 days ago
0.15 - 0.16
52898

Fill4Me

by kovus
Fill4Me will automatically insert fuel and/or ammunition from your main inventory into entities when you place them. It is mod-agnostic and will learn about items & entities in other mods. It is an alternative to the Autofill mod.
4 days ago
0.16
1037

Infinite Technology Multiplier

Multiplies all of the technology bonuses. Was intended to be used in games where the tech multiplier was increased but the infinite researches stay the same.
5 days ago
0.16
130

Blueprint Shortcuts

Adds more blueprint shortcuts to make managing blueprints easier.
6 days ago
0.16
37

Santa's Nixie Tube Display

Another version of the nixie tubes, less features, less UPS drops.
8 days ago
0.15 - 0.16
2575

Blueprint Alignment

Allows enforcing a certain alignment for some blueprints. The alignment is specified in the blueprint label.
12 days ago
0.16
30

Auto Research

by canidae
Automates research. Toggle GUI with Shift+T (customizable). Chooses research in the following order: Queued technologies, prerequisites for queued technologies, least effort technologies (effort = science packs * energy).
12 days ago
0.13 - 0.16
143413

Attach Notes

Attach notes to blueprints/books, combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).
13 days ago
0.16
3037

Server-side Multi-mod Scenario

For modders only - this is a framework to load multiple server side mods simultaneously, with runtime hotpatching
20 days ago
0.16
253

Research queue

Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
22 days ago
0.13 - 0.16
54485

Belt Brush 16

Updated version for .16. Original by Matjojo. - Belt brush allows belts to be brushed, inspired by arumba07 on YT and Twitch. Code refactored and improved by Nexela on the forums, updated for 0.15 by ElectronicDrug
23 days ago
0.16
224

Recipe Explorer

A simple way to search thru recipes and calculate recipe ratios
24 days ago
0.16
3638

Hardcore Craft and Technology

by Lanolin
Mod, which complicates the cost of recipes and technology.
24 days ago
0.16
47

Auto craft

Auto craft listed item when crafting queue is empty.
27 days ago
0.16
567

Copy & Paste Modules

by Relik77
When you copy the settings of a machine and paste to another, the modules from the source machine will also be pasted. If there are not enough modules in your inventory, they will be delivered by construction robots. Useful if you want to combine different modules in the same machine where quick insert cannot simply achieve, like 3x Efficiency 3 + 1x Speed 3. In addition, this mod makes mining drills, furnaces, labs and beacons copy-and-pastable.
28 days ago
0.16
351

AutoColor

Join a game with your suit in your favorite color
28 days ago
0.16
333

TP Requests

by 4erem6a
Adds minecraft-like teleportation requests.
30 days ago
0.16
48