Change the UPS/FPS of Factorio without changing the game pace. Allows almost-normal gameplay at 120hz.
Unified equipment grids, smarter ore spawning, better integration of mods, and much more. Make rare ores actually rare. Make belt tiers beyond 2 meaningful. Put equipment from any (supported) mod into any (supported) armor or vehicle, or even just allow player equipment in vehicles. Remove barrel logistics entirely. Plus many more things I can't fit in this summary. And every gameplay-altering effect can be toggled in settings.
Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv
An unholy abomination that defeats the purpose of playing Krastorio 2, replaces most recipes with their vanilla counterparts, I've most likely missed some recipes, please inform me if I did.
Adds a new technology that adds re-add's the 1:1 ratio's from vanilla. Unlocked with Production Science. Has startup option to unlock this from the beginning. Mod is intended to keep the early game like Krastorio, but the space phase more like Space Exploration and Vanilla. Can be used with just Krastorio, or with Krastorio and Space Exploration.
Changes some recipes with Coke in Krastorio 2. A fork of vlczero's mod. Allows you to turn off coke as a requirement in Steel, and/or Research Data. Also adds option for easier wood-less Coke Recipe
Your team was hired by MSI (Mining Space Industries) with a purpose: extract mineral riches from a distant planet, and investigate something else that will be revealed later by the mission control. But you had a terrible accident when landing... again. Will you be able to accomplish the task you were hired for?
Did you ever felt, that the advanced tiers of Belts, Inserters, Ammunitions or even the Assembling machine 3 are only decoratives? Ahh of course not, but did you ever thought about that, they are somewhat unimportant features? You just could launch a rocket without building any of them... Not any more! This mod helps you solve this riddle, you have to build the advanced tiers of those, if you want to advance in the Tech tree.
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
Resources can be placed, cleaned up, erased or restored, Supports Vanilla, cncs Sulfur, Angels Mods, Bob's Mods, Alien Biomes and Mobile_Factory Mod.
Randomizes all item descriptions, names, and icons. Also randomizes the order of items in the item-groups.
Use your crashed ship machinery to start automating as soon as you land, launch a rocket with ZERO handcrafts!