Recently updated mods

Zombies Extended Core


ZombiesExtended Core Adds a few core items to Factorio.

4 days ago
0.18 - 1.1
3803

Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

4 days ago
0.14 - 1.1
1461662

Beacons But Better


Flatter, cleaner and more advanced beacons. Add more modules, use productivity, drive over beacons, and use the old low res textures. Change and customise whatever you like about the beacon.

6 days ago
0.18 - 1.1
2742

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

7 days ago
0.17 - 1.1
628707

ZwerOxotnik's extendable library with 11 addons [zk-lib][WIP]


Added mutable addons. You can turn on/off added addons (aka mods) without restarting Factorio Provides, combines, packages libraries, utilities for (new) mods and to the game as tools/features (UI isn't ready yet). I'll add a universal command widget in the next major update Also, supports auto-generated mods and has modified event listener and I consider to provide other extra light files/things for mods.

8 days ago
0.17 - 1.1
7626

Non-Wave Defense 2


This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters. 这是从官方场景模式“异星格勒保卫战”提取出来的功能,通过击杀虫子获得资金升级科技。如果你玩过那个模式,你就知道这个mod是干啥用的。在原基础上添加了一些可升级的科技。可以与当前科技叠加效果

9 days ago
0.18 - 1.1
1267

Speedy Trains


Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)

10 days ago
0.17 - 1.1
1678

Early Bio Boiler


Alters the recipe unlock for Bio Industries' Bio Boiler to be unlocked earlier in a playthrough.

10 days ago
0.18 - 1.1
201

Less Collision Small Pole


Changes the small electric pole to have no collision with a variety of objects, allowing its placement almost anywhere to make it competitive with medium poles in different designs.

10 days ago
0.18 - 1.1
245

Ferby's Extend Vanilla Game


This mod stays very close to the vanilla game but extends it with a lots longer and harder endgame. Every tweak is documented and customizable.

11 days ago
0.18 - 1.1
377

Bob's Tech


Research expansion

13 days ago
0.13 - 1.1
977173

Bob's Functions Library mod


Adds a series of useful functions used by Bob's Mods. These can easilly be used by other mods too.

13 days ago
0.13 - 1.1
1396412

Omnicrystal


Adds crystalline branches for technology

13 days ago
0.15 - 1.1
42649

RPG System


This mod adds a basic RPG system to the game (XP, level-up and skills)

14 days ago
0.16 - 1.1
158657

Water As A Resource


Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers

16 days ago
0.16 - 1.1
8000

Water Ores

by Silari

Allows resources to spawn in water tiles.

18 days ago
0.17 - 1.1
4273

Omnimatter


This mod condenses all ores into a single ore from which everything is extracted.

24 days ago
0.15 - 1.1
87614

InfiTech

by Reika

Adds infinite versions of some more technologies.

26 days ago
0.15 - 1.1
8447

Dragon Industries - Nauvis Division

by Reika

The core to all of Reika's mods.

26 days ago
0.17 - 1.1
111125

30MoreScience - Bob/Angels Compatibility


Combatibility mod for 30 More Science Packs and Bob/Angels, currently being worked on version 1.0.0 will be the completed version.

28 days ago
0.18
6