Recently updated mods

Sushi Mod

by Xaetral

For all your sushi belt needs :D

8 hours ago
0.17 - 1.1
321

RitnCharacters

by Ritn

Change your character ! // Changer votre personnage !

10 hours ago
0.18 - 1.1
655

ZwerOxotnik's multipurpose mod with 11 addons [zk-lib][WIP]


Multipurpose mod with switchable addons. Also, supports auto-generated mods etc. I'll add a universal command widget in the next major update

17 hours ago
0.17 - 1.1
11557

Avatars


This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.

3 days ago
0.13 - 1.1
26237

Zig's Quality of Life


Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill

5 days ago
0.18 - 1.1
2919

Space Exploration


Build Cargo Rockets to launch stuff into space. Ride a rocket into space yourself and start spacewalking. Build an orbital space platform to develop difficult data-driven space science. Build a spaceship tile by tile, fly it from a planet surface to other planets, moon, asteroid belts, and more. Follow progress on https://discord.gg/ymjUVMv

6 days ago
0.17 - 1.1
756671

Omniwood


Adds a wood production method for omnimatter

7 days ago
0.15 - 1.1
33902

Omnimatter


This mod condenses all ores into a single ore from which everything is extracted.

11 days ago
0.15 - 1.1
92610

Omnicrystal


Adds crystalline branches for technology

12 days ago
0.15 - 1.1
45726

☢️ Nuclear Artillery_QuickFix

by Fr_Dae

Adds both railroad and stationary artillery which can fire atomic artillery shells

23 days ago
0.18 - 1.1
2144

🔥 Flammable Oils_QUICKFIX

by Fr_Dae

"You very shouldn't play with matches" Pipes and storage tanks and stuff will catch fire and explode

24 days ago
0.18 - 1.1
756

Air filtering

by Schorty

Adding machines to reduce pollution

24 days ago
0.13 - 1.1
165990

AAI Programmable Vehicles


Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.

a month ago
0.14 - 1.1
359781

This is mine


Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities

a month ago
0.17 - 1.1
365

RPG System


This mod adds a basic RPG system to the game (XP, level-up and skills)

a month ago
0.16 - 1.1
200013

Keniras Random Recipes

by Kenira

Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...

a month ago
0.15 - 1.1
3473

Resource Spawner Overhaul

by orzelek

Overhauls resource spawning system.

a month ago
0.14 - 1.1
1527357

DayPhaseAdjuster


Allows you to change the length of the different phases of the day/night.

a month ago
0.15 - 1.1
2105

MadClown01's Nuclear Extension


Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)

a month ago
0.16 - 1.1
78254

MadClown01's AngelBob Nuclear Extension


Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.

a month ago
0.16 - 1.1
62256