Found 251 mods

Momo +(30)Science Mod

Add more complex crafting for science. An overhaul mod make for 30 new Science Pack(MSP) Bob's, Angel's. Reintroduce Bob'sExtended Item. >> Include MOD PACK <<
7 hours ago
0.16 - 0.17
5506

Resource Spawner Overhaul

by orzelek
Overhauls resource spawning system.
12 hours ago
0.14 - 0.17
788655

Avatars

This mod allows players to create and remotely control Avatars. Avatars act like players, with a few minor exceptions. The mod also includes a few custom entities to control and create the Avatars.
21 hours ago
0.13 - 0.17
12991

Vehicle Grid

by Optera
Adds a configurable equipment grid to any base or modded vehicle without grid.
23 hours ago
0.15 - 0.17
16439

Fake tiles

This mod for mod developers and scenarios. Adds fake tiles. Players can't build anything on the tiles but can walk on the tiles.
a day ago
0.13 - 1.0
17

Bob's Vehicle Equipment

A range of equipment for use in vehicles of Bob's Mods.
2 days ago
0.14 - 0.17
312744

Bob's Modules

Expansion to the Modules system.
2 days ago
0.13 - 0.17
414765

Bob's Electronics

Adds a whole new electronics production chain.
2 days ago
0.13 - 0.17
405899

Remove Prototypes

by sparr
Remove specific prototypes (entity, item, tech, etc) from the game entirely.
4 days ago
0.16 - 0.17
126

Robot Army

Manufacture and deploy automated robot soldiers to attack your foes and defend your factory!
4 days ago
0.13 - 0.17
99105

Fossil Roots

The mod adds fossil roots, some type of raw wood, that you can mine from the earth.
4 days ago
0.16 - 0.17
390

MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
6 days ago
0.16 - 0.17
13790

Mapgen Presets Fixes

by sparr
Fixes/adds missing mapgen presets for Bob's Mods, Angel's, MadClowns, etc.
7 days ago
0.16 - 0.17
988

Event listener

This mod combines events of other scripts and adding new manipulation with events (such like canceling an event). Designed for mod developers. There is an example in the mod. Don't forget about dependencies.
9 days ago
0.16 - 1.0
1629

Tiers 32

New tiers, next tier is about 32 times better than previous but also 32 times expensive; much better UPS optimization
9 days ago
0.16 - 0.17
1392

m3tt's T4 Modules

by m3tt
Tier 4 vanilla modules
9 days ago
0.16 - 0.17
400

KenirasRandomRecipes

by Kenira
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
12 days ago
0.15 - 0.17
1100

MadClown01's Nuclear Extension

Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
12 days ago
0.16 - 0.17
16693

Burn Barrels

It's possible to use barrels as burning power source
13 days ago
0.16 - 0.17
247

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
13 days ago
0.16 - 0.17
9764