Found 221 mods

EzLib

!!Attention moders check this mods wiki before you left this site!! DeBug mode included. Library for helping you
10 hours ago
0.16
55

Winterio 0.16

by Xiloe
Adds winter theme to the game and makes a few (optional) balance changes
a day ago
0.16 - 0.16.0
125

Resource Spawner Overhaul

by orzelek
Overhauls resource spawning system.
2 days ago
0.14 - 0.16
654742

Space Extension Mod (SpaceX)

Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.
3 days ago
0.13.7 - 0.16
89048

Upcycling

Adds various upcycling recipes
4 days ago
0.16
18

Lenny Industries

Lenny Industries a Factorio mod that adds some stuff.
6 days ago
0.15 - 0.16
693

Crafting Efficiency

Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. v0.11 also adds option to increase science pack yield for vanilla and some modded science packs. also a ton of customization options.
7 days ago
0.16
2484

Teamwork

Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.
9 days ago
0.16
172

Custom Terrain Generation

by erst
Changes how land and water are generated. Highly customizable.
12 days ago
0.16
592

Colonial Charter

by zinovic
After fixing that dent you got after crashlanding on this planet. You finally realise what the mission was: establish a colonial outpost and exploit its resources for the benefit of your people.
14 days ago
0.16
273

Nauvis Day

by Reika
Makes pollution generation and handling a much greater focus of the game, as pollution is both much nastier to the environment, to your factory, and to you, much more likely to turn the natives against you, and much harder to ignore. Also adds new technologies and infrastructure for environmentally-conscious factory planners to avoid the worst of these problems.
15 days ago
0.15 - 0.16
4616

Air Filtering Advanced

Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
15 days ago
0.14 - 0.16
13270

Water As A Resource

Turns water into a non infinite resource. Offshore Drains allow FluidAreas to be refilled! 0.5.0 - Crude Oil can be stored in depleted FluidAreas!
15 days ago
0.16
1365

Q's Longer Burner Phase Mod

This mod stretches out the burner phase and moves electricity to later in the game.
20 days ago
0.16
39

MadClown01's Nuclear Extension

Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
20 days ago
0.16
9467

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
21 days ago
0.16
3937

MadClown01's Extended AngelBob Minerals

Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
21 days ago
0.16
8711

角色扮演 - 属性(Role Play - Attributes)

by aspd199
增加人物升级加点系统。 Add character upgrade point system.
21 days ago
0.16
940

Conducting Belt

This belt is conducter for electricity
22 days ago
0.16
687

MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
23 days ago
0.16
7418