Found 250 mods

FactorioMaps

Generate timelapses of your base to view in browsers! Please read the instructions over at https://github.com/L0laapk3/FactorioMaps
17 hours ago
0.16 - 0.17
1867

MadClown01's AngelBob Nuclear Extension

Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
23 hours ago
0.16 - 0.17
13681

RPG System

This mod adds an RPG system to the game (XP and level-up)
a day ago
0.16 - 0.17
30739

Clusterio

Allows transfer of items and signals between servers. *Server owners, see https://github.com/Danielv123/factorioClusterio for installation instructions*
2 days ago
0.14 - 0.17
8378

MadClown01's Nuclear Extension

Introduces an optional advanced uranium enrichment process to replace the Koravex process. Adds a thermonuclear bomb - gives end-game Bob's enemies something to fear. Adds tactical nuclear artillery shells (enable in mod settings, disabled by default)
3 days ago
0.16 - 0.17
22610

MadClown01's Processing

- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium smelting -Advanced Centrifuging
3 days ago
0.16 - 0.17
19271

MadClown01's Science

Adds many science options to AngelBob games - a Research Facility for generation of science packs from fluids & power, a Particle Accelerator for endgame generation from power alone, and diverse alternative science pack recipes.
3 days ago
0.16 - 0.17
12851

StarterPack

A mod that makes you start with more items to accelerate the beginning of the game. When the game starts the player can choose the kit with which he wishes to start (default-small-medium-large)
5 days ago
0.16 - 0.17
851

Mining Space Industries

This is a story driven mod, like a campaign with lots of challenges, now enhanced with Space Exploration. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?
7 days ago
0.15 - 0.17
16249

Vehicle Grid

by Optera
Adds a configurable equipment grid to any base or modded vehicle without grid.
8 days ago
0.15 - 0.17
20731

Resource Spawner Overhaul

by orzelek
Overhauls resource spawning system.
12 days ago
0.14 - 0.17
926315

Bob's Electronics

Adds a whole new electronics production chain.
14 days ago
0.13 - 0.17
508982

SunResources

by Sunnova
Resources can be placed, cleaned up, erased or restored, Supports Vanilla, cncs Sulfur, Bob's, Angels, Xander, Yuoki, Omnimatter and geothermalgen Mods.
15 days ago
0.15 - 0.17
9506

Q's Longer Burner Phase Mod

This mod stretches out the burner phase and moves electricity to later in the game.
16 days ago
0.16 - 0.17
225

Teamwork

Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.
17 days ago
0.16
538

Life Pods

For those of us who love factorio's gameplay, but wish there were more of a challenge. If you want to feel a constant pressure to work fast and efficiently, a danger that you might ultimately fail, then this mod is for you. Also adds some incentives to build multiple distant bases connected by trains.
18 days ago
0.13 - 0.16
3314

More Materia

Get your Factorio mind ready as you begin to use a bunch of new materials, including, sand, glass, and geodes! Learn about new materials as you begin to unearth knowledge about long lost materials from Earth.
19 days ago
0.16 - 0.17
900

MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
20 days ago
0.16 - 0.17
17222

Item Upgrades

by TKM
Adds upgrade recipes for many items (e.g. Wood chest -> Iron chest). Works with bobs and angels. Can be added to existing save.
23 days ago
0.14 - 0.17
10488

Deconstruction

On entity deconstruction you get your ingredients back; the recycling type mod, the balance is not changed
25 days ago
0.16 - 0.17
266