Most downloaded mods

Mod Fixer


Fixes some mods *Please write to me mod name and how to fix and i will do it* New: Setting that will apply migrations for any mod/recipe

1 year, 4 months ago
0.17
789

Robot Deconstruction Trash

by Ahsous

Deletes wood and stone when deconstructed by robots.

1 year, 5 months ago
0.15 - 0.17
779

YouMod Recipe - Tutorial and Example how to mod Recipes


Edit these recipe files with a software like Notepad++ and create your own mod with modified recipes. See Mod Portal - YouMod Recipe for tutorial.

1 year, 5 months ago
0.16 - 0.17
765

Speedy Trains


Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)

28 days ago
0.17 - 0.18
764

Science Conversion

by narokuu

Convert Science up and down a tier! Now with: N.A.R.O.S "N.aros A.rtificially R.esearched O.uter S.pace" Space science!

6 months ago
0.17 - 0.18
763

Team Mod


This mod enables separate teams for fun competition.

4 months ago
0.16 - 0.17
759

Data Science

by dorfl

Adds data science elements to blue, purple and yellow science packs, requiring collection, cleansing and analysis of production data across the entire base.

1 year, 21 days ago
0.16 - 0.17
756

Factorissimo 2 Italian Translation

by Linver

Unofficial, italian translation of Factorissimo 2. Traduzione non ufficiale in italiano della mod Factorissimo 2

1 year, 4 months ago
0.17
747

Steamed


Production line and mining drills need steam instead of electric energy. / Must be compatible with all mods, UPS friendly, multiplayer friendly.

3 months ago
0.16 - 0.18
724

Teamwork


Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.

4 months ago
0.16 - 0.17
715

Electric pole upgradable


Electric poles is upgradable now. You can optionally set whether you need the small electric pole for the medium electric pole or as an alternative recipe. The same applies to the big electric pole and substation.

6 months ago
0.17 - 0.18
710

Toxic Pollution


Now pollution will damage player without armor. Fork Deadly Pollution Please see FAQ

1 year, 2 months ago
0.16 - 0.17
708

Enemy Technology

by Keiler

Changes every techology to advance only by killing enemies

5 months ago
0.16 - 0.18
697

Stranded... Oreless

by jblaske

You've crash landed on a hostile alien planet, you're hurt and have nothing but the remains of your crashed ship. Your mission now is to salvage what you can from your ship, and survive long enough to launch a rocket to let home know exactly where you are. Good Luck.

6 months ago
0.17 - 0.18
681

zero318's Module Extension

by zero318

Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.

2 days ago
0.17 - 0.18
671

Rail fix

by Pi-C

Factorio 0.17.75 broke many mods that introduce new types of rail tracks. This mod makes sure they have set the required collision mask in order to prevent game crashes. It is meant as a temporary universal fix until the other mods have been updated.

8 months ago
0.17
666

Xander Mod (Therax)

by therax

A fork of Repofme1's Xander Mod.

10 months ago
0.17
661

Recycling Deconstruction


On entity deconstruction you get your ingredients back; the recycling type mod, the balance is not changed

9 months ago
0.16 - 0.17
660

(MVC) Max Vanilla Control


Simple mod to control all useful vanilla settings/rates. Edit .lua files inside prototypes directory to adjust settings. Current settings make the vanilla game slightly easier. Read description/changelog on mod page for more details: https://mods.factorio.com/mod/MVC

1 year, 5 months ago
0.17
658

Treeees


Grows trees in approximate distance to other trees.

6 months ago
0.17 - 0.18
635