Found 250 mods

No Cycles In Tech Tree

If Cycle in technology tree was detected, disable prerequisites of technology
1 year, 2 months ago
0.16
163

Yemto's Tweaks

by Yemto
This will add tweaks and settings to exists mods
3 months ago
0.16 - 0.17
161

Prohibited build from vehicle

Players are forbidden build from vehicle.
7 months ago
0.16
155

Invisifactorio

by erst
Items, trains, and/or biters can be made invisible
1 year, 5 months ago
0.16
148

Remove Prototypes

by sparr
Remove specific prototypes (entity, item, tech, etc) from the game entirely.
3 months ago
0.16 - 0.17
147

Eat or Die

Eat fish or starve
10 months ago
0.16
145

Elk Pack

by Defavlt
A nice compilation of mods for our semi-private server!
1 year, 6 months ago
0.16
141

Mazing

Map looks like a maze
7 months ago
0.16
140

Jonnys Debug

by 1Jonny
"ErrorReport Log Gui" for Modder Factorio Start = Printet all Tables and Variables in the JoErrRep Funktion into a Gui Overlay and Stop Factorio
4 months ago
0.13 - 0.17
136

Noise Layer Cleanup

Cleans up the noise layer by removing disabled ores
1 year, 5 months ago
0.16
133
10 months ago
0.16 - 0.16.0
132

Elements

(Coming Soon)
1 year, 5 months ago
0.16
130

Nonsense Complex Craft Recipes

Build your factory with a complete different recipes. Atention: Only Early Game in this version. Just Vanilla Game
1 year, 4 months ago
0.16
128

Scenario grid map with random bridges

by Trblz
Creates new map with 96x96 square build able areas, 10 wide voids and random 6 width bridges. New random mixed ore generation that files entire square
6 months ago
0.16
126

Celebration Cake

This mod is for those celebrating birthday: it simply adds a unassuming cake item to the player's inventory on start.
1 year, 4 months ago
0.16
122

Saved CFAN mods

by Defavlt
A nice compilation of mods for our semi-private server!
1 year, 6 months ago
0.16
120

Ghost Component Construction/Destruction

by m3henry
Allows building entities from component items. Place a ghost of an entity with a blueprint/shift-click. The building will be constructed if the player has enough items in their inventory to craft it. When mining a building, it will be disassembled back to its component form. NOTE: not currently compatible with entities whose names differ from the recipe name. Robots are unaffected for now.
7 months ago
0.16
116

IBSC Tweaks

collection of minor tweaks to Bob/Angel
10 months ago
0.16
111

Alkor's and ZaXeLoN's helper items

This mod adds some helper items to the end-game
6 months ago
0.16
101