Found 312 mods

Re-balanced: Pipe-to-ground

by kism
Everyone's favorite item 'Pipe to ground' has had it's recipe nerfed, it now costs 1000 space science packs
8 days ago
0.17 - 0.18
19

SeaBlock MadClowns Integration

Configures recipes to allow the generation of Madclowns Ores
12 days ago
0.16 - 0.17
207

Lenny Industries

Lenny Industries a Factorio mod that adds some stuff.
14 days ago
0.15 - 0.18
1384

Noxys Trees

by _Noxy_
Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.
14 days ago
0.15 - 0.18
11539

Enchanted Industries & Chemicals

Makes oil processing more complex and important in the game. Makes light oil and heavy oil more useful. Adds new materials and 40+ new fluids. Adds new resources such as nickel, aluminum, chromium and shale. Requires Enchanted Electronics and Enchanted Nuclear.
15 days ago
0.17 - 0.18
1180

FastLazyBastard

- Disables hand crafting (can be enabled in permissions menu) - Start the game with the bare minimum needed - Better map pollution visibility
22 days ago
0.16 - 0.18
1886

Remove Ore

by miquel
This is a mod that removes ore patches when paths are laid on it
22 days ago
0.17
83

Advanced infinity chest

Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
25 days ago
0.16 - 0.18
6513

Hydrogen Power Systems

Using the power of univese's most common element
25 days ago
0.16 - 0.18
9441

Steamed

Production line and mining drills need steam instead of electric energy. / Must be compatible with all mods, UPS friendly, multiplayer friendly.
26 days ago
0.16 - 0.18
694

Resource Spawner Overhaul

by orzelek
Overhauls resource spawning system.
27 days ago
0.14 - 0.18
1172800

Hard crafting

by judos
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
27 days ago
0.13 - 0.18
7648

AAI Programmable Vehicles

Makes vehicles act like RTS units. Control them using a remote control handset, or program them with circuit conditions and zones. Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, and more advanced applications. Works with vanilla and modded vehicles. Visit the mod portal page for a full feature list or the forums for tutorials.
28 days ago
0.14 - 0.18
236936

Inlaid UV-lamp

by Pi-C
Add compatibility with "Schall Lamp Contrast", "Inlaid Lamps Extended", and "Inlaid Lamps 2" to "Will-o'-the-Wisps". Mainly, the UV-lamp will be changed to an inlaid lamp that vehicles can drive over without harming it. Please note: For best results, only one of the inlaid lamp mods should be active!
28 days ago
0.17 - 0.18
520

Omnifluid

Replaces all fluids by items that are used instead.
29 days ago
0.15 - 0.18
13333

Omnicrystal

Adds crystalline branches for technology
29 days ago
0.15 - 0.18
23239

Omnimatter

This mod condenses all ores into a single ore from which everything is extracted.
29 days ago
0.15 - 0.18
50850

RPG System

This mod adds an RPG system to the game (XP and level-up)
29 days ago
0.16 - 0.18
75911

Omniwood

Adds a wood production method for omnimatter
a month ago
0.15 - 0.18
24117