Found 125 mods

Yemto's Tweaks

by Yemto
This will add tweaks and settings to exists mods
6 days ago
0.16 - 0.17
86

Crafting Efficiency

Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. Updated for Factorio v17
6 days ago
0.16 - 0.17
4432

Big Lab

A Big Lab that process your science quickier and accepts more modules. From Liquify Science and Big Lab.
7 days ago
0.17
605

WorldGen Update

by Optera
Update map to current world generator values. Updating takes a while, be patient.
7 days ago
0.17
148

Belt Overflow Updated

Causes full belts to overflow at the end.
7 days ago
0.17
23

MSP - 30 new Science Packs

Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
7 days ago
0.16 - 0.17
10953

Custom Terrain Generation

by erst
Changes how land and water are generated. Highly customizable.
7 days ago
0.16 - 0.17
1453

KenirasRandomRecipes

by Kenira
Randomizes recipes (amount of ingredients and products, crafting time) as well as many other things that can be toggled individually like belt speed, crafting speeds, energy consumption, weapon damage...
7 days ago
0.15 - 0.17
975

Blargh Mods

A series of bug-fixed mods and other tweaks, used on the Blargh series of servers. This is not going to be generally useful to other people.
8 days ago
0.17
82

InfiniteLaboratorySpeed

It is now possible to research laboratory speed infinitely
8 days ago
0.16 - 0.17
1482

Basic Sea Block

by euigrp
Like SeaBlock, but attempts to stick closer to vanilla play.
8 days ago
0.15 - 0.17
4745

Mining Space Industries

This is a story driven mod, like a campaign with lots of challenges. Your team was hired by MSi (Mining Space Industries) with a purpose: extract mineral riches from a distant planet. But you had a terrible accident when landing. Will you be able to accomplish the task you where hired for?
8 days ago
0.15 - 0.17
8849

Expensive Landfill Recipe

by zalasur
Changes the recipe for landfill to be more expensive. This will make it far more difficult to fill in entire seas or bridge across waterways.
8 days ago
0.17
13

Noxys Trees

by _Noxy_
Makes the trees spread slowly but also die off with certain condition. Made to be performant and multiplayer friendly. Very configurable.
8 days ago
0.15 - 0.17
4865

Tree growth: Scaled trees.

Provides some scaled versions of normal trees.
9 days ago
0.15 - 0.17
2983

Air filtering

by Schorty
Adding machines to reduce pollution
9 days ago
0.13 - 0.17
92600

Pollution detector

by Schorty
Adds a new entity for detecting pollution
9 days ago
0.13 - 0.17
4252

TeamCoop

by Darkcry
Teams can build their own Factory with separate research. By default the rocket silo can not be build by players but there is one randomly spawned in the world
9 days ago
0.14 - 0.17
2193

Napu's Mod

by Napu
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
10 days ago
0.14 - 0.17
5581

Mod Fixer

Fixes some mods *Please write to me mod name and how to fix and i will do it* New: Setting that will apply migrations for any mod/recipe
10 days ago
0.17
316