Scans surface after launching a rocket with radars
+ 🇷🇺 locale
You can use https://mods.factorio.com/mod/zk-lib instead
Gives random items to you when you have killed the nests.
Please, use https://mods.factorio.com/mod/zk-lib instead
Cliff explosives are a little more violent, as befitting their nature as... explosives.
Map looks like a maze
Adds a speaker to the game that includes 189 instruments for use in music production.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Adds missing loot to Rampant aliens and spawners.
Gather flint from rocks and research burner based technologies. Extends the very beginning of the game.
Add uranium landfill as a resource sink for lategame.
Want to use steam from a nuclear plant in steam engines or in coal liquefaction? Stop waisting energy and cool down your steam!
The planet you landed on is a planet without lakes. No water tiles are placed at terrain generation. Ground water can be found in some places.
Covers the map with Krastorio2 themed resources. Causes mining micro management!
the maximum wire distance for big electric pole is same as for roboport logistics connection distance
Contains all the support code that allows for wireless charging. The workhorse behind the Wireless Charging mod.
Expansion to the Modules system.
This mod removes all the starting items from your charater's inventory when you first start up a game.
Modular Chests, and Logistic Modular Chests, lengths 6 to 55, steps of 7
This mod makes the nightvision/batteries MK1&2/Shields MK1&2/Discharge defense equipments 1 by 1 instead of their normal size. Compatible with modded nightvision equipments, batteries and shields.
The Mod adds longer distance uderground versions of belts and pipes
Your planet has two suns. It's always day time around here!