Found 70 mods

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
15 hours ago
0.16 - 0.17
501

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
17 hours ago
0.14 - 0.17
67842

Swarmageddon - Enhanced Biter Swarms

by Pawz
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.
a day ago
0.17
27

I speak for the trees!

by sparr
Sometimes spawns a biter when a tree is destroyed.
a day ago
0.16 - 0.17
186

Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
a day ago
0.15 - 0.17
1568

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文)
a day ago
0.16 - 0.17
937

BiterBias

by Reika
Allows the biter/spitter spawn ratio to be modified.
2 days ago
0.15 - 0.17
1145

Killing enemies gives Military Science

Killing biters gives Military Science
4 days ago
0.16 - 0.17
875

Schall Alien Mutation

Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
5 days ago
0.16 - 0.17
761

Explosive Biters

This mod adds a nest of explosive aliens! These aliens will explode on death (area damage) and spread fire. Say goodbye to your walls! Good luck!
5 days ago
0.16 - 0.17
1359

Eye for an Eye

Biters which damage a factory structure will take damage in return.
5 days ago
0.15 - 0.17
316

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night.
6 days ago
0.16 - 0.17
2291

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
8 days ago
0.13 - 0.17
100053

Disable enemy generation

Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!
8 days ago
0.17
43

Big-Monsters

Be prepared for the big monsters from this planet!
10 days ago
0.16 - 0.17
3347

Bob's Enemies

Adds a few harder enemies.
11 days ago
0.13 - 0.17
310467

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Español, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português Brasileiro, Português, Română, Русский, Svenska, ไทย, Türkçe, Українська)
11 days ago
0.16 - 0.17
1667

Swarm

by Dbolen
Beware the swarm! This mod makes larger biters, spitters, and spawners spawn multiple smaller enemies on death. Now, for instance, killing a medium biter means you have to deal with the small biters that spawn from the medium corpse.
14 days ago
0.17
141

Biter Reincarnation

On death Biters reincarnate as the true perpetual enemy, trees
14 days ago
0.17
137

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
16 days ago
0.15 - 0.17
24833