Found 95 mods

Biter Factions

Turns the once peaceful biters into different factions, warring for domination over Nauvis alongside the player. They will fight amongst themselves for land.
a day ago
0.17 - 0.18
4462

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
a day ago
0.14 - 0.18
8228

Jail Break

Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends
3 days ago
0.16 - 0.18
3132

Nightfall

by Yehn
"They mostly come at night. Mostly." -- Biters in polluted areas become more aggressive at night. Includes an option to have biters only attack at night.
6 days ago
0.16 - 0.18
9120

Enemy Spawners Hides Resources

When you destroy enemy spawners you can mine some resources that they hide.
8 days ago
0.18
21

Armoured Biters

by CybranM
Adds armoured biters to the game with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with Rampant (and other mods).
8 days ago
0.17 - 0.18
3114

Cold Biters

This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance
12 days ago
0.17 - 0.18
5326

Set a Weaker or Stronger Vanilla Enemies

Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.
12 days ago
0.16 - 0.18
625

Hive Mind

by Klonan
Take control of the biters and lead them to victory against the invading engineers.
13 days ago
0.17 - 0.18
6275

Fire Department

by OwnlyMe
Adds new ways of fire-fighting but your factory can randomly start burning Ever wanted to be a fireman?
14 days ago
0.17 - 0.18
812

Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
14 days ago
0.16 - 0.18
3517

Schall Endgame Evolution

Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
14 days ago
0.16 - 0.18
8162

Schall Alien Mutation

Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
14 days ago
0.16 - 0.18
3246

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português, Română, Svenska, ไทย, Türkçe, Українська)
14 days ago
0.16 - 0.18
12523

Big-Monsters

Be prepared for the big monsters from this planet!
15 days ago
0.16 - 0.18
10076

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
16 days ago
0.13 - 0.18
165331

Biter Hunt Group

Biters rise from the ground to hunt a player
17 days ago
0.17 - 0.18
201

Killing enemies gives Military Science

Killing biters gives Military Science
18 days ago
0.16 - 0.18
3279

The Dead Burn v17

by Uthrom
You can burn the dead bodies of monsters you kill for fuel.
18 days ago
0.17 - 0.18
1330

Natural Evolution Enemies

Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
19 days ago
0.14 - 0.18
94938