Found 62 mods

Shuffler Biters

These biters will move your belts. They'll move your inserters. They'll move your walls. Fair warning, this is WIP, and likely to make biters super OP.
3 hours ago
0.16
1

Alien Loot Economy

Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
2 days ago
0.14 - 0.16
15709

Schall Remains & Pickup

Inventory items and grid equipment inside destroyed containers, like chests, vehicles (cars, tanks), will now spill over ground, instead of simply vanish. Adds a hotkey to pick items on ground with adjustable pickup radius. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
3 days ago
0.16
239

Shakal Biters

Replaces biters with jackal aka Shakal
5 days ago
0.16
18

Natural Evolution Enemies

All things Alien! Adds new Enemies and updates to Biter/Spitters Spawners. If you want a more of a challenge than what Vinalla can offer you... Part of the N.E. Mods, but can be used as Standalone. Please visit home page for more details.
7 days ago
0.14 - 0.16
59827

Moving Worms

Worms can slowly move
8 days ago
0.16
25

Extra Biter Control

Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
11 days ago
0.16
315

Schall Alien Mutation

Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский)
a month ago
0.16
163

Research Causes Evolution

by H8UL
Replaces the vanilla enemy evolution mechanic: unlocking technologies now increases biter evolution!
a month ago
0.15 - 0.16
1382

Water Spitters

New spitters for sea maps
a month ago
0.16
55

Schall Alien Loot

Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文) (Partial Locale: العربية, Беларуская, Български, Català, Čeština, Dansk, Ελληνικά, Español, Eesti, Suomi, Français, עברית, Magyar, Italiano, 日本語, 한국어, Lietuvių, Latviešu, Nederlands, Norsk, Polski, Português Brasileiro, Português, Română, Русский, Svenska, ไทย, Türkçe, Українська)
a month ago
0.16
264

Jail Break

Two game modes: PVP: Two teams fight a battle for their science cats. A mix o Wave defense and PVP scenarios, plus cats and jails. PVE: Defend your cats, and try to survive with you friends
2 months ago
0.16
165

Will-o'-the-Wisps updated

by mk-fg
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata, updated to work with 0.16.x.
2 months ago
0.16
2338

Explosive Biters

This mod adds a nest of explosive aliens! These aliens will explode on death (area damage) and spread fire. Say goodbye to your walls! Good luck!
2 months ago
0.16
910

AAA Agile Alien Academy

KILL ALIENS FOR BOOST Give extra technologies and weapons with alien recipes. Try it for fun. Gifts : ° techno joker fiole : incolor substance ; mix this substance with an colored fiole and you got a lot of fiole with this color. ° five techno for lab speed (max +1250%) ° five techno for robot speed (max +1500%) ° five techno for robot storage (max +10) ° one weapon and two munition for frost/defrost enemies ° crazy autonomy : uranium fuel cell alien : 8TJ ; ° crazy speed : nuclear fuel alien 8TJ (4x Acceleration; 2x SpeedMax) ; nice with aircraft mod ° possibility to use biter flesh of EndGame with an additional mod : AAA for EndGame.
2 months ago
0.16
849

Rampant

by Veden
Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Can completely replace the vanilla AI. Difficulty setting in mod options menu.
3 months ago
0.13 - 0.16
81056

Worm Attack!

by wodzu93
Adds Behemoth and Colossal worms in the late game. These worms can burrow and dig to your base, then attack from beneath.
4 months ago
0.15 - 0.16
2269

BiterBias

by Reika
Allows the biter/spitter spawn ratio to be modified.
4 months ago
0.15 - 0.16
1073

The Dead Burn

by yankoer
You can burn the dead bodies of monsters you kill for fuel.
4 months ago
0.16
215

Necromant

by Sacredd
You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.
5 months ago
0.14 - 0.16
4827