Recently updated mods

Warmonger


Creep from Krastorio2 without entire K2. A lot of changes (only graphics and basic creep idea taken). Best played with Rampant.

12 hours ago
1.1
261

Marine Life Space Exploration Fix 0.1

by Serinc

Fish and other marine lifeforms.

15 hours ago
1.1
6

Rampant, fixed


Based on Rampant (new AI and enemies). Does not require high evolution or a large base for an interesting fight. Much more diverse active enemy factions (above 15% evo) ATTENTION!!: <New enemies> are ENABLED by default. <New enemies> will replace other enemies. You can enable other enemies - <allow other enemies> parameter. Enemies with their own AI may work incorrect. 1. Redesigned AI (not necessarily the presence of pollution, multiple fixes, rebalance) 2. Redesigned enemy factions.

a day ago
1.1
1518

Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add various enhancements to enemy races. E.g Enemy becomes tougher as they level based on your pollution and killing factors, custom attack wave with flying units, custom race spawns and etc. Please visit the mod page or search "ERM -" mods to download the new demo races.

5 days ago
1.1
6693

Schall Alien Loot for K2 and BZ


mineral water, rare materials, imersite, lead, tungsten, graphite, zircon, titanium, matter, alien tech cards

6 days ago
1.1
588

Rampant

by Veden

Improves the enemies tactics by using potential fields/pheromones allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses non-homing blockable biter projectiles. Adds new Enemies (disabled by default). Difficulty setting in mod options menu.

10 days ago
0.13 - 1.1
347882

ERM - Mars People

by heyqule

Add metal slug mars people as enemy.

12 days ago
1.1
103

ERM - Protoss Units

by heyqule

Add protoss to enemy units

12 days ago
1.1
1912

ERM - RedArmy

by heyqule

Add Red Army as enemy. Every unit is painted in red. They have heavy firepower on single target with minor AOE attacks.

12 days ago
1.1
2046

ERM - Zerg Units

by heyqule

Add zerg to enemy units

12 days ago
1.1
2794

5Dim's mod - New Enemies

by McGuten

Enemies for 5dim's mod Add a lot of new biters, spitter and spawners, recommended for experimented players, be carefull This mod include: - New spiters, biters and spawner - New experimental enemy (huge and powerfull)

15 days ago
1.0 - 1.1
14497

Diplomacy


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. >33 translations

19 days ago
0.16 - 1.1
15580

Alien Loot Economy Light


Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.

25 days ago
1.1
64

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

27 days ago
0.16 - 1.1
1217

Pitch Black - fixed


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

a month ago
1.1
30

Big-Monsters


Be prepared for the big monsters and other tragic events from this planet!

a month ago
0.16 - 1.1
50832

Compressed Biter Squads


Attempts to shrink huge UPS impact due to spread biter bases on map

a month ago
1.1
132

Kills To Science

by Braxbro

Modified version of Combat Technology by sjlevin with more advanced configuration options and a slightly better attempt at balancing research costs. Also features options to retain research value when the research queue is empty by either storing all leftover research value or decaying stored research value by a percentage over time.

a month ago
1.1
141

Evolution Technology

by wodzu93

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

a month ago
1.1
1821