Recently updated mods

Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

a day ago
0.16 - 1.1
70926

Big-Monsters


Be prepared for the big monsters and other tragic events from this planet!

a day ago
0.16 - 1.1
25922

Combat Technology

by sjlevin

Killing enemies contributes towards technology research

4 days ago
1.1
87

ModMash Splinter, Them


Mod Mash Splinter Them(Place Holder), adds a later game technologically advanced enemy

8 days ago
1.1
28

Schall Endgame Evolution


Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

12 days ago
0.16 - 1.1
29090

Enemy Race Manager

by heyqule

Add support to have multiple races of enemies and add leveling to enemy. Enemy becomes tougher as they level based on your pollution and killing factors. This mod only enhance vanilla biters. Please visit the mod page to download the new demo race. (P-v1.3.0 / Z-v1.3.0 / T-v1.0.0)

12 days ago
1.1
211

Evolution Technology

by wodzu93

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

18 days ago
1.1
260

Hive Mind

by Klonan

Take control of the biters and lead them to victory against the invading engineers.

18 days ago
0.17 - 1.1
10890

Swarmageddon - Enhanced Biter Swarms

by Pawz

A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.

24 days ago
0.17 - 1.1
8674

Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

25 days ago
0.17 - 1.1
64552

fpc_刷虫子

by fpc987

无限刷新虫子,战个痛快

27 days ago
1.0 - 1.1
169

sl - Biters rebuild


[ Biters rebuild based that are destroyed ] biters will send reinforcements to bases that are under attack, and will also rebuild/ fortify those bases if left unattended you are encouraged to clear and then defend a biters base from any potential recovery forces

27 days ago
1.1
151

sl - Radar attacks


[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.

27 days ago
1.1
62

Timed Peace

by mkaito

Disable Peaceful mode after a configurable time period.

a month ago
0.17 - 1.1
433

evolution_overhaul


Changes starting evolution settings and decreases evolution on alien nest kills test

a month ago
1.1
77

Will-o'-the-Wisps updated


A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.

a month ago
0.16 - 1.1
7927

Alien Pets

by WilliW

This mod allows you to build alien allies that defend you and your base.

a month ago
1.1
353

Pitch Black


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

a month ago
0.15 - 1.1
4603

Flyers Enemy

by Pidas82

EN- New flying enemies. Updated for version 1.1

2 months ago
0.16 - 1.1
2084
Found 47 mods