Based on Rampant (new AI and enemies). ATTENTION!!: <New enemies> are ENABLED by default and replace the standard ones. 1. Focused on playing with new enemies and, if desired, other enemies 2. Much more diverse active enemy factions (above 15% evo). Nests can mutate over time 3. AI is more active in the initial and middle stages of the game
Add support to have multiple races of enemies and add various enhancements to enemy races. E.g Enemy becomes tougher as they level based on your pollution and killing factors, custom attack wave with flying units, custom race spawns and etc. Please visit the mod page or search "ERM -" mods to download the new demo races.
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!
Build factory on the blood of your enemies. Biters blood coagulates into crystals when exposed to air. These blood crystals can be simply smelted for resources, or liquefied into blood for more advanced processing. Later, plant biter farms for some 100% organic, free-range, sustainable blood production. Requires Krastorio2. Compatible with BZ mods, SE, and Armoured/Cold/Explosive Biters.