Recently updated mods

Schall Alien Loot


Dead aliens are now good aliens! Aliens will pay for your base defense! On their death, they bring back the 0.14 alien artifact. They also drop alien ores as loots, which can be morphed into ordinary ores like iron ore. Also adds alien science pack that can be used for research in other tech mods. Well-suited for combat-heavy, no-mining scenarios. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español, and 26 Partial)

a day ago
0.16 - 1.0
24524

Alien Loot Economy


Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.

7 days ago
0.16 - 1.0
56508

Truce Mod


This mod initally activates peaceful mode which makes enemies friendly to you. They may only attack when the timer has reached zero, or if you get too close to them. However, enemies will still get affected (evolve) by pollution as normal. Features: * 6-digit timer on top left corner showing time left until end of peaceful mode (Time is set in options). * Flashing timer/warning sound before timer hits zero (Time is set in options). * Peaceful mode will immediately be cancelled if a player gets too close to the enemy. * Works on saved games (As long as the playtime doesn't exceed the set timer) This mod is great if you want to play on hard difficulty level but want time to prepare yourself before getting attacked. Or simply, if you want a challenge to see if you have the skills to prepare yourself quick enough before the time runs out and the enemy destroys you. Don't hesitate to give me your feedback on existing features or new features/improvements!

8 days ago
1.0
46

Armoured Biters

by CybranM

Adds a new type of enemy to the game called "Snappers" with custom sprites and animations. They're heavily armoured but slower than regular biters. This mod is compatible with most other mods.

9 days ago
0.17 - 1.0
32079

Big-Monsters


Be prepared for the big monsters and other tragic events from this planet!

12 days ago
0.16 - 1.0
16450

Will-o'-the-Wisps updated


A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata. Probably won't work in multiplayer.

15 days ago
0.16 - 1.0
5882

Will-o'-the-Wisps updated (2)

by Pi-C

A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.

16 days ago
0.18 - 1.0
774

Diplomacy


Adds advanced diplomacy system, diplomatic requests, needful commands, auto-diplomacy, customizable protection from theft of electricity, custom balance settings, building prohibition radius near enemy and integration with chat mod, etc etc. Has compatibility with any PvP scenario. High performance with the system. + 33 locales

17 days ago
0.16 - 1.0
8565

Jail Break


Two game modes: PVP: Two teams fight a battle for their science robots. A mix o Wave defense and PVP scenarios, plus robots and jails. PVE: Defend your robots, and try to survive with your friends

20 days ago
0.16 - 1.00
4052

Eye for an Eye fixed


An attempt to mitigate the 'all or nothing' affect of biters breaching your walls. Biters which damage a structure will take damage.

21 days ago
0.17 - 1.0
588

5Dim's mod - Enemies

by McGuten

Add a lot of new enemies, make the game more harder

27 days ago
1.0
982

Cold Biters


This mod adds a nest of Cold Aliens and Worms! These aliens will cause cold damage, and may launch a cold cloud over your factory. Autoplace configured for cold areas found in alien-biomes mod. Defeated aliens drops artifacts that can be used to build weapons with cold damage and armors with cold resistance

a month ago
0.17 - 1.0
11886

Galindell World fixed

by ATPHHe

A fix for Galindell's mod until it is updated; https://mods.factorio.com/mod/galindell-world "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."

a month ago
1.0
113

Bob's Enemies


Adds a few harder enemies.

a month ago
0.13 - 1.0
671596

Alien Space Science

by hanes

Adds alien artifacts back in to the game. Get artifacts from destroying spawners and worms and craft them into Space science packs. Updated to 0.16 and edited by fishycat.

a month ago
0.16 - 1.0
7815

Peaceful+


No pollution. No military science. No biters. No health. No military tech or items. Comes with an algorithm that will apply these changes to any other mods you have installed

a month ago
0.17 - 1.0
1275

I speak for the trees!

by sparr

Sometimes spawns a biter when a tree is destroyed.

a month ago
0.16 - 0.18
934

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

a month ago
0.17 - 1.0
931

Schall Alien Mutation


Adds laser-resistant aliens, who counter laser turrets. Also adds fire-resistant aliens, who counter flame turrets. They will put some pressure on your base defense. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)

a month ago
0.16 - 0.18
6772